Super Minions are kinda overpowered.
They kill other minions in 1-2 shots, cannons in about 4. Okay, they're meant to be like 65% of a champion's power added to the lane, pushing. That's fine.
They give like 70% damage and defense to minions surrounding them. Okay I guess. Seems a bit unnecessary to have BOTH but I mean I guess it stops the waves from stacking up too hard and suddenly having 14 supers in your base.
What's NOT okay though is that buff applies to OTHER SUPER MINIONS!
This means that if the enemy team has taken a single inhibitor, isn't actively pushing the minions into your base, and you haven't cleared the lane it was in, they will stack to two naturally with how wave management works on its own.
Suddenly the game is a 6v5. Except the new champion is actually 2-4 targets at once, has a pretty insane amount of health and damage reduction, on TOP OF DOING NEARLY 350 DAMAGE PER AUTO ATTACK and something like 190 to towers that only have 3800 HP. These are MINIONS mind you!
Now take all of that math and apply it to Twisted Treeline where turrets have even LESS health and resistances and for some reason the neat-o spaghet-o Nexus turret that fires at max attack speed cannot kill a single super minion by itself if there are two of them stacked up before dying. To just the minions.
'cos oh man did I forget to mention? Super Minions have SIege Minions' cool ability to take 70% damage from towers.
Which stacks with the defense buffs they get from other super minions.
Super fun to play against as anyone who isn't an instant-waveclear mage with full build.
[sg-shisa]