Banning Items More Important than Champions in S7
With the invention of obnoxious build paths on ad champs that give them skills they typically didn't have access to for balance terms, this season more than any other I've played feels dominated more by itemization than champion selection, player ability/skill aside. I don't recall a season where the champions chose was secondary to items selected as much as it is in this season.
Am I off on that? What do you all think? For me I'd much rather ban some of the newer items like Edge of Night than ban a particular champion. I don't know if this holds true at all levels, but in solo queue it definitely feels like the itemization is what is the largest abuse rather than spamming an op champion to repetitive wins. While some of the items are neat, I think their active cd timers are much too low and effects too profound for the kits they are adopted onto.
Pro-scene could scoff at this, but it would be interesting to test this in a tournament to see how they adapted champion selection simply to banning items. It could make champ diversity much more dynamic in pro-play if you could say, ban five typical ad or ap or tank items. Games could end up much more fluid.
Don't like ADCs or assassins?
Don't like tanks?
