Why Doesn't Pro Play Revolve Around AOE Ult Wombo's More?
I've been playing league for a few years but only started watching a bit of pro play tournament matches the last 1-2 seasons. I'm curious what the reason is for mass AOE ultimate chaining not being a strategy I see employed much.
Are the pro players too good at saving and utilizing flash to dodge the aoe ults and then dominate the team fights? I'm always surprised to see matches revolve around objective control, but AOE so uncommonly used when there are over 100+ champions now and a ton of really nasty AOE team fight comps pro's could be running.
It seems like general utility is preferred (Karma/Ryze, etc.) over AOE disruption and chaining to dominate team fights.
Why does Afromo (or however you spell his username) play Braum instead of a more disruptive multi-dimensional support? I don't get it. I even like Braum, but he is very underwhelming in a lot of game conditions and only excels in a couple. If your team is losing or doesn't have an edge, Braum is not a support that can make plays to get you back in the game easily. His ultimate is very easy to sidestep due to his cast animation leap up and predictable directionality to it.
I did see some nice Nautilus play and Shen (I count his taunt as AOE).
Why are champions like Amumu and Zac rarely played? They see so impactful when I see them used in solo q and getting more AP into a lineup seems beneficial if you want to run Yas top or Jayce/Zed mid.
I'm just surprised teams don't build more around aoe all-in teams like Malphite/Nautilus support. One of 20 AOE ult top laners like Wukong, AOE jungler like Amumu/Zac, most AP mid's have an AOE ultimate so pick just about anyone to round out a comp.
Pro teams really don't draw heavy hard initiation teams and seem more risk averse preferring disengage and utility. Am I the only one just surprised teams don't stack AOE to control objectives when their ult's are up?
R in with
ball, Ori Ults,
ults,
ults