Yorick Rework Idea

Sornorth··1 votes·622 views

Yorick Yorick Rework Idea. Attempts to make Yorick more of a sustain bruiser/juggernaut than a half bursty/half sustain champ he is now.

Passive- Grave Digger’s Duty Enemy champions who die within yorick’s LOS (1000 range) restore 5/7.5/10% of Yorick’s max HP and Mana (at levels 1/7/14)

Q- To the grave 12/11/10/9/8 second cool down (40 mana) Yorick gains 50 attack range on his next auto-attack. It deals 40/80/120/160/200 + 5% of Yorick’s max health as physical damage, and slows the target by 30/40/50/60/70%, decaying over 2 seconds

W- Spectral Ghoul 18/17/16/15/14 (70/80/90/100/110 mana) Yorick summons a ghoul that has 20% of Yoricks stats (excluding HP, which is a flat 40%), gaining power over 10 seconds (100% stats for 1 second at end). Upon death, the ghoul restores 20/25/30/35/40% of the damage it dealt to Yorick. If the ghost lasts all 10 seconds, Yorick gets double the healing bonus. The ghoul attacks’ who yorick attacks, and moves where yoick presses W after being summoned. Deals 33% damage to minions/monsters

E- Creeping Death 20/19/18/17/16 (50 mana) Passive- Yorick gains 10/15/20/25/30 movement speed toward enemies below 20/25/30/35/40% of their max health Active- Yorick and his ghouls gain double move speed toward targets below half health, and deal 20% more damage for 6/7/8/9/10 seconds

R- Vengance In Death 120/100/80 (100, 120, 150 mana) Yorick marks a target ally who’s is near death. While the target survives it gains 20% increased healing from all sources. If the ally dies, it is brought back to life for 10 seconds. During this period the ally benefits from all effects that benefit Yorick’s ghouls. The received ally takes 50% less damage from enemies that did not kill it, but deals and receives 50% more damage from/to it’s killer.

2 Comments

Onimarus1 votes

Yorick is one of the few unique champions created for League. Why would you want to change him to become bruiser # 16?

The main problem with Yorick currently is that his ghouls are pretty meaningless during teamfights. His ult is fantastic and all, but if it's down he'll be semi-useless against any competent team.

If you had to "fix" him so he stays relevant past the laning phase, I'd rather have his ghouls be immune to spells entirely while taking a set number of basic hits before dying (or lasting for 30 seconds).

Sornorth1 votes

The issue is more than just his huge fall-off late game, he also has a very oppressive laning phase, due to his ghouls being present and a little too powerful in the 1v1 scenario. The way Yorick was designed puts him as a bruiser like champ, with sustain and medium range. However due to the age of his kit, it also has a very large amount burst mixed in, and the mix of burst and sustain contributes to his fall-off as well (and in lane power). If he builds to be bursty, his sustain is weak, and vice versa. The purpose of the rework is to keep the ghoul idea, but rather than have all his abilities create ghouls, make it so that he has a clear, manageable ghoul that has a purpose in teamfight, and then abilities that supplement it (the purpose being to target a specific champion). This creates a dilemma for the enemy team; kill the ghoul to prevent yorick's sustain, or ignore it and focus the carries. The first option gives the carries a window, while the second makes yorick a bigger threat. While it removes the bursty aspect of his kit, it gives him a clearer direction after laning phase so he can continue to help the team, especially with a much more powerful (and specific) ulti.

In the other direction, in the powerful laning phase (too powerful), he is weakened in the sense that the enemy must only worry about 1 ghoul. The same dilemma is given, Yorick or the ghoul, but his power is in a clearer state. People tend to lose to yorick bc they underestimate the powers the ghouls bring. With one ghoul the power is evident. Yorick currently also loses to AoE champs bc they kill his ghouls quickly, making him useless even in laning phase against these champs without effective counterplay (Renekton and Rumble are good examples). With his Q not being ghoul focused, and having only one, but more powerful ghoul, he isnt destroyed by AoE quite as easily, giving him some counterplay even into losing matchups.

Perhaps if your biggest worry is that only one ghoul makes him spooky Oriana/annie, the ghoul could be weakened and he could have 2 or 3 on the field, like azir and velkoz W which can stack multiple casts. the fear there once again is that AoE will crush him, and he will lose focus in teamfights. I guess my compensation for that in the above change ideas was that his ulted ally would act as another ghoul for him. That way rather than having to control 2 ghouls, he controls one and his ally is the other, still making him the ghoul master, but with focus.

More from Gameplay

More by Sornorth