[Mastery System] Adding "Spiritstones"
#Hey there^^
The new Mastery System did not get that much sympathy when it was released. So how about adding a bit more dept into it? Something little, yet nice and defining thing?
#What is a "Spiritstone"?
A Spiritstone is so to say an additional Mastery, somewhat similiar to a Keystone, but they are effecting multiple (Tier 1 and Tier 3 ) Masteries. Like Keystones you may choose only 1 of them. You do not need any points in any tree to choose your Spiritstone (you can choose Ferocity Spiritstone with 0 Points spent in Ferocity tree).
#** What does a Spiritstone do?**
While a Keystone should "sharply define" the Playstyle of your Champion (you want to burst? Thunderlords Call! Want to Protect? Windspeakers Blessing! etc.), a Spiritstone should "polish" your playstyle.
http://s3.postimg.org/asswu977z/Ferocity.png Ferocity Spiritstone: Modifies your Masteries in a way that rewards aggressive play. http://s1.postimg.org/i555lm3e3/Cunning.png Cunning Spiritstone: The effect Varies, it can reward Passive or aggressive playstyles. http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/31/Spirit_Stone_item.png Resolve Spiritstone: Mostly defensive additions.
#Wouldnt this just lead APCs to take always Ferocity etc.?
No! :) The Spiritstone comes on top of your decisions you made for the mastery tree, E.G. you have skilled Sorcery, an aggressive, Damage boosting Mastery, than the Spiritstone, no matter which one, will emphasize that in one way or another. Even if you choose Resolve to be your Spiritstone, Sorcery will grant you additional Damage in one way or another. In my Example, Resolve would add the follwing effect to Sorcery: Resolve: When you were 5 Seconds out of battle, your next 4 Spells deal +2% Damage. the others would be Ferocity: +1% Spelldamage Cunning: +5% CDR
So I think all Spiritstone ares "playable" on each role. I hope you got the picture ^^
#Will Spiritstones "solve the Problem with the new Mastery System?"
No, but I think it would make it a bit better :)
#Which Masteries will be effected by Spiritstones?"
Chosing a Spiritstone will normally effect 4 of your Masteries (As the most common way to spend the Mastery points is 18 points into 1 tree and 12 in another). Namently, the type of Spiritstone you choose (Ferocity, Cunning or Resolve) will effect the Following Masteries if skilled:
Ferocity: Tier 1
- Fury
- Sorcery Tier 3
- Vampirism
- Natural Talent Cunning: Tier 1
- Wanderer
- Savagery Tier 3
- Merciless
- Meditation Resolve Tier 1
- Unyielding
- Recovery Tier 3
- Runic Armor
- Veteran scars
E.G. Choosing the Spiritstone from the Cunning tree will grant said Masteries a different additional effect than choosing the Spiritstone from Ferocity.
#Examples for Spiritstone effected Masteries
(Do not forget those are Examples and numbers have to be determined)
#Ferocity
** Sorcery:** http://vignette4.wikia.nocookie.net/leagueoflegends/images/f/f5/Sorcery_mastery_s4.png
Increases ability and spell damage by 0.4 / 0.8 / 1.2 / 1.6 / 2%
Ferocity: +1% Spelldamage Cunning: +5% CDR Resolve: When you were 5 Seconds out of battle, your next 4 Spells deal +2% Damage.
Natural Talent http://vignette4.wikia.nocookie.net/leagueoflegends/images/2/2a/Arcane_Mastery_mastery_s4.png
Grants 2 / 4 / 6 / 8 / 10 AD and 3 / 6 / 9 / 12 / 15 AP (at level 18).
Ferocity: +5% AD and +5% AP Cunning: Gain +2,5% AD when hitting a Spell and +2,5% AP when AAing an enemy Champion (3 Stacks). Resolve: When you are below 50% Health, gain +15% AD and +15% AP.
#Cunning
Wanderer http://vignette3.wikia.nocookie.net/leagueoflegends/images/c/c0/Fleet_of_Foot_mastery_s4.png
Increases champion movement speed by 0.6 / 1.2 / 1.8 / 2.4 / 3% when out of combat.
Ferocity: +1% MS if hitting an ene Champion with AA's, 3% for Abilities for 2 Seconds. Cunning: +1% MS when out of Combat Resolve: +2% MS when taking Damage from a Champion for 2 Seconds.
Meditation http://vignette1.wikia.nocookie.net/leagueoflegends/images/8/8a/Strength_of_Spirit_mastery_s4.png
Once every 5 seconds, you will restore 0.3 / 0.6 / 0.9 / 1.2 / 1.5% of missing mana.
Ferocity: Restore 0.5% (1,5% for Abilities) of your missing Mana when damaging an enemy Champion. Cunning: + 0,5% Missing Mana every 5 seconds. Resolve: Restore +1% of your missing Mana while in battle every 5 Seconds.
#Resolve
Unyielding http://vignette2.wikia.nocookie.net/leagueoflegends/images/5/5f/Unyielding_mastery_s4.png
Increases bonus armor and bonus magic resistance by 1 / 2 / 3 / 4 / 5%.
Ferocity: Gain + 4% AR/MR while damaging an enemy Champion for 2 Seconds. Cunning: +4% AR and MR Resolve: If you have more AR than MR gain + 8% MR, if not gain +8% AR.
Runic Armor http://vignette2.wikia.nocookie.net/leagueoflegends/images/f/f0/Adaptive_Armor_mastery_s4.png
Grants 1.6 / 3.2 / 4.8 / 6.4 / 8% stronger shields and healing on you.
Ferocity: Gain +4% Spellvamp and + 2% Lifesteal Cunning: Gain +10% Tenacity Resolve: When below 50% Health, the bonus is doubled.
#What do you think? A nice Addition or just a "meh" Idea? :)