It kind of bothers how this game rewards risky behavior (in a sense)
I mean if i'm 0/0/0 and everyone else is 10/10/0, they're all way ahead on gold and i can no longer impact the game (as much) ?
It just doesn't sit right with me. I'm thinking how about some death penalties like lose half your gold or an experience level. One downside would be tank initiators getting penalized for dying, but i was thinking we could add a tank item that reduces or nullifies the death penalty.
I mean i know its a team game, so it doesnt really matter who gets the kills, but it seems kinda lame to become ineffectual just cuz you play safe, especially if you aren't playing overly-cautious, just normal while everyone else in the game is going ham.
So what do you think is this just crazy or?
[Whoops i posted this in the wrong section... it got deleted so reposting it here... so far there was one comment which said when you die you lose out on gold and experience not to mention the map pressure. My response was that doesn't contradict my point, since the other 9 players still end up ahead]