Heimerdinger turrets should prioritize enemies
I can see why people might not think this is an issue. Heimer is actually in a pretty good spot, but there's just one niche- his turret aggro is bunk.
Heimerdinger is supposed to be a HARD-ZONING Champion.
Currently, Heimer's turrets do not prioritize on their own. The reason this is an issue is the new Meta and what kind of kits are passing as "fair" these days. Before you start criticising "fair" remember this: Poppy had Morde's Ult first but it was "OP" and removed. Now Morde gets "Diplomatic Immunity" with a new name and splash and suddenly it's "fair". Hard CC was argued to be "Mana" type, but then they dropped Gnar on us so forget the hard CC being magic argument. Anyways- all these changes around the game seem to forget what small changed were made first to appropriate the issues. Basically- champions get reworked when the current state of the game needs to be fixed. Finally when the game is fixed, the state of the champions is in dissarray. At one point, it was probably "fair" to restrict Heimer's turret aggro, but I don't think it applies anymore. It's beoming too easy to stroll under Heimerdinger's turrets and chunk away his Health without any fear of his turrets responding to you. Heimerdinger is supposed to be a hard-zoning champion. There needs to be a trade-off for trying to engage him while his turrets are active. Give Heimer's turrets priority targeting. The base damage of turrets is minimal, so it wouldn't break games so much as allow Heim to be the Champion he's supposed to be.