Urgot needs Changes.

AbyssmalHydra··5 votes·2,766 views

This champion was by no means riot's best or most well thought out rework, and has struggled with limited itemization, identity and efficiency since he was released

Purge (his W) Does less DPS than his BASIC AUTO ATTACKS to towers, and champions with item 3076 and item 3075 make this skill much more of a punishment than a power point in his kit, its only purpose seems to make it a reactive defense tool or a quick item 3071 enabler to boost his leg damage.

The best Urgot player in the world usually does go Tri Force-Mallet-Yomuus-Tank to compensate for his severe lack of bully potential in lane even with comet, the buffs earlier last patch were on the right track but he needs more to find a spot he can happily sit.

Because whats the point of playing him when tanks generally output more damage without buying offensively.

4 Comments

Meep Man3 votes

Honestly, the two new Fighter items would done WONDERS for Urgot, but they removed them. His kit is AWESOME, but he lacks anything to build with it. He just has these vague synergies like "Yeah, I guess I deal a lot of physical damage, so I guess I'll build Black Cleaver." Atma's AD from Health and the reduced damage based on your AD would have MADE A BUILD for Urgot, but it got removed.

AbyssmalHydra2 votes

[{quoted}](name=Emperor Churger,realm=NA,application-id=3ErqAdtq,discussion-id=4Ypsm0zr,comment-id=0000,timestamp=2018-06-16T00:53:24.271+0000)

Honestly, the two new Fighter items would done WONDERS for Urgot, but they removed them. His kit is AWESOME, but he lacks anything to build with it. He just has these vague synergies like "Yeah, I guess I deal a lot of physical damage, so I guess I'll build Black Cleaver." Atma's AD from Health and the reduced damage based on your AD would have MADE A BUILD for Urgot, but it got removed.

Thing is, Urgot doesnt do damage, his early damage is extremely easy to out trade if your champion has a defensive ability themselves, as I stated his W does less damage on its own than basic auto attacks and is used just to block damage and proc cleaver. His early poke is not harsh enough to make opponents alter their playstyles any more than they would for other juggernauts, and Atmas wouldn't be enough really, im sure he would prefer his tank items, GA, and even Yomuus. There really isnt anything special about a range character who is balanced around being ranged just for melee based abilities. He trades off so much in order to receive so little from his items and overall gameplay.

Ragnaveil1 votes

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/HfzsQKN9-experiment-community-patch-notes?sort_type=recent I legit wrote a thing on here about his W. Idk how you feel about it, and what would be better if so.

Z3Sleeper1 votes

That's why when I play Urgot I don't leave W on. I press it for the shield then reactivate it so I can deal more DPS while still having the shield and it puts the shield on cooldown so I can use it again sooner.

That and W is unreliable if you don't land an ability in the first place. The only time you leave W on is after E'ing someone so you can walk around and proc all your legs, after that you turn it off.

W's rapidfire definitely needs some love. It's too pathetic. it doesn't even break even with basic attacks until rank 5 when you are below 1.00 attack speed. If you build literally any attack speed, you now outdamage your W again.

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