What if the stats Mana and Mana Regeneration were merged?
Is there a good reason to have both stats? They seem to fill pretty much the same function; they keep you from going OOM. Why aren't your mana regen just based on your maximum mana?
They are pretty reliant on each-other anyway. It's easier to "read" low/high mana ingame, versus judging a players ability to fight you if they have low mana but high regen.
Wouldn't just the Mana stat plus replenishing effects, like
, be clearer? Unique effects and the stat MP5 seem like they would compete with and devalue each other.
There are some differences,
scaling with Mana but not regen, for example. Surely that can't be the main reason they're separate, though?
Does anyone have any insight regarding this?