A way to help new players AND old players AND dumb players get better at the game while improving...

BLACK REALM GOD·1/12/2020, 4:59:00 PM·4 votes·1,341 views

...the experience for everyone.

simply put!

minions, monsters, turrets, champions, AND ANYTHING ELSE IN THE DAMN GAME THAT CAN BE DESTROYED/TARGETED BY ABILITIES AND AUTOS!

should:

A. have an intuitive health bar that informs the player of how much damage they'll do per auto attack and ability

B. tell you how much gold you'll earn if you last hit

C. tell you how much xp you'll earn currently if the unit were to die

D. have the ability to be targeted specifically through an input when auto attacking. hiding behind silhouettes should not be a tactic. most players don't even know that you can toggle attack selections.

E. have the ability to increase transparency of health bars.

F. have the option to turn off custom skins for increased performance on low-end devices.

i'll provide an example.

https://imgur.com/azwcOIq.jpg this image is of a champion with both income and xp provided as well as a shield that shows how much damage a player can deal with 1 auto through slashing of the current hp bar.

minions would have the same thing. turrets would as well. and of course monsters. this stuff would be on automatically and could be toggled as well as dimmed individually.

10 Comments

Akenero1/12/2020, 5:14:07 PM9 votes

Alternatively learn the game and you get a feel for literally all of this

Posui Gart1/12/2020, 6:02:41 PM3 votes
  1. Why do you even need to know how much xp it gives?
  2. All this shit together with already existing indicators(execute, shield, invulnerability) will result in a shitton of bars in a teamfight
  3. "how much damage a player can deal with 1 auto through slashing of the current hp bar" is useless for most non-ADCs.
  4. How do you expect "have the ability to be targeted specifically through an input when auto attacking" to work? What kind of "input"? Console->"autoattack Yasuo"?
  5. If people dont want to learn the game, its their fault. Being able to predict how much damage you will deal/take in a trade is an important skill, especially for toplane where most champions are melee/lowrange. At most we need a table of gold/exp for minions and monsters as well as actual list of champions with actual list of abilities, their cooldowns and scalings in-client