Giving Underrated Spells some Love

Genova Fearbane··1 votes·325 views

With the many summoner spells going greatly unused, I do believe that some buffs for these poor unfortunate spells are in order. To give some ideas:

{{summoner:2}} Clairvoyance: Now grants true sight of stealthed champions (not wards or traps) for one second after activation.

summoner 1 Cleanse: Decrease cooldown to 180 seconds.

summoner 13 Clarity: Now grants 10% CDR for 10 seconds after use. (Applies to all affected)

summoner 11 Smite: No longer applies Spell Vamp, but now has a built in heal of 78-200 hp based on level. This should help out tank junglers who don't get percentage heal from Spirit Stone.

{{summoner:17}} Garrison: Now applicable in summoner's rift and twisted treeline, and increases a target ally tower's defenses by 25% for 12 seconds, or decreases a target enemy tower's defenses by 20% for 10 seconds. (It's not OP, I swear D:)

So those are just some ideas, and could use some refinement. Regardless some Spells do need some love, even if it's not in this way.

2 Comments

Lord Dusteon2 votes

About smite, remember, tank junglers are slower and tend to build more hp, while clear junglers get the %sustain and have less hp. 200 hp of a 1800 hp squishy is 1/9, while 200 hp of a 4000 hp tank is 1/20. The smite could be changed to give a %hp heal if it needed to be changed (I kinda think smite is fine as is right now), since any flat heal will help the squishies more than the tanks.

Registeel12341 votes

I like your ideas, but I'm not sure for smite. I don't think smite needs a buff

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