My Thoughts on Orianna AA nerf..
Hi Riot. I played
not to long ago and I have felt the drastic poke difference that 6 base dmg did. I know a lot of people think it didn't do very much but it has hurt
early game quite a bit especially when someone such as
, buys a
then the dmg is reduced by 8 for basic attacks...
Her Passive is :
autoattacks deal 10 / 18 / 26 / 34 / 42 / 50 (+ 15% AP) bonus magic damage on-hit; any subsequent attack on the same target generates a stack of Clockwork Winding, increasing Clockwork Windup's damage by 20%, stacking up to two times.
The stacks reset if
attacks a different target or doesn't attack for 4 seconds.
So let's assume it's lvl 1 and we'll calculate the dmg difference.
Her Base Dmg before was 47 AD her passive at lvl 1 gives her + 10 dmg.
Pre Nerf
Damage : 1st attack : 57 Dmg, 2nd Attack 57 Dmg + 20% of AA = 68.4 , Third attack 68.4 Dmg + 20% of AA = 82.08,
So added up it's 57 + 68.4 + 82.08 = 207.48 total damage after 3 basic attacks and maxing passive dmg. This is not including possible AP dmg or anything like that or enemies armour.
Her Base Dmg now is 41 AD her passive at lvl 1 gives her + 10 dmg.
Nerfed
Damage: 1st attack : 51 Dmg, 2nd Attack 51 Dmg + 20% of AA = 61.2 , Third attack 61.2 Dmg + 20% of AA = 73.44,
So added up it's 51 + 61.2 + 73.44 = 185.64 total damage after 3 basic attacks and maxing passive dmg.
207.48 - 185.64 = 21.84 Damage Difference at level 1.
Total Damage decrease with no AD or AP is 21.84 Damage. Now this may seem small but that damage difference only get's higher into late game. With more AP and AD. So I don't know why you would nerf a balanced champ like
who takes a lot more skill than
,
,
and
and yet you leave these lane bullies pretty much untouched (Note
may be the most op mid laner late game)...Also as I said about the
it reduces the dmg by 8 so that's a drastic decrease already and basically a counter item for
early game.. This actually drives me away from
quite a bit as there are many champs with a stronger early game and late game, and are much easier to use. Also if you think about it, her range is 525 and
is 550. This already makes it hard enough to poke early since she has to get so close and early game minion aggro makes it dangerous. Not just that but her W takes a ton of mana early game and is hard enough to land against mobile champions. Also you all buffed
(one of my favourite champions) who has amazing scaling, cc and lane safety and as well as a aa range of 550. Not just that but her E has such wide blast radius and I really think you all might want to consider buffing
W radius. So I just want you all to bring me back my
so I can play ranked with her happily again please. Because in all honesty she is not the one to be targeted as far as early game bullies go...cough *
*. Thanks alot for reading all of this Summoners..
As always a Bonus Video. https://www.youtube.com/watch?v=M2PeBlKH7DQ
and boots somewhere in there. either Mobility or Swiftness depending on money.
OR
,
the