Changes to Turrets (towers), dragon/baron/ rift herald spawn location
These are just suggestions/ideas so take it with a grain of salt and leave some constructive criticism/feedback.
1 *Starting with towers or turrets. For the first two outer rows there should be half of towers that are better suited for ability power damage to siege / destroy and other the other half physical damage to siege / destroy. To do this have a tower have way more armor but low magic resist and it applies the ap with the ad in the autoattacks (the armor/magic resist of the turrets would be balanced accordingly to be fair since champs already have base ad). Then the other way around for the other towers like it currently is. So you could get 2 Armor turrets in just the first or second row in any of the 3 locations or vice versa with the magic resist towers. So there would be 3 armor and 3 magic resist turrets in total. Also the ratio should be 2 to 1 for both rows so it isn't 3 magic resist in one row and 3 armor in the other. The order in which the tower/turrets are placed will always be unique for every game but with a 2 to 1 ratio. So one game the first outer mid turret is armor the next it could be magic resist. This is to combat predetermined lanes and the overall meta.
2 *All 3 lanes have the same sequence of turret order for both sides. So if top lane's 1st outer turret is armor and the 2nd one magic resist it would be the same on the other side's top lane. Cannot allow either side to check their own turrets stats because then they wouldn't have to look at the enemy turret and be able to just look at theirs. The only thing they could see from their turret stats is its health. Overall neither side would gain an advantage based on the turret placements.
3 *Minions do true damage to towers where all minions do the same amount of damage as they currently do now.
4 *players are not allowed to know what towers are which in the beginning until they go scout them out by getting almost right at the edge of the enemies turret's range to see its stats. Reason for this is so the laning phase is ambiguous and always a surprise of who players end up facing. So for example when both team spawn they either go all together or some go solo to see what type of towers the first row is. Then they either decide on the fly which lane they want to be more effective at taking objectives or if they already had a plan of the lane they wanted then they stick to that.
This could lead to way more early game team fights, jungle invasions, teammates would have to come to help other teammates more often to capture objectives instead of staying in there own lane the whole time, overall improvement in communication with one another's teammates and adding more strategy to the game. Also you wont get people spamming the position they want in champion select because they just wont know what they're going to go up against and they have no other option but to be a team player.
5 *The 3rd row of turrets and nexus turrets are both armor and magic resist.
I'm tired of the same old routine of the early game, waiting for minions to finally get to lane or helping the jungler. It seems right now to be such a hassle to get your team to do an early game invasion to set the enemy jungler behind. It would be much more interesting if people had to get really close to enemy turrets and a whole enemy team is nearby.
6 *The whole point of bot lane is so the adc and support are there to secure dragon. But what if dragon had a Random permanent set spawn location for each individual game in either just the dragon pit or baron pit. So if dragon is in top lane where Baron spawns, Baron would spawn bot lane for that game (also including rift herald). So people wouldn't know where they would spawn until they're already in lane farming. I think the adc/support would go mid more often since most the time they have a mixture of ad/and some ap if they build it but of course its a trade off for supports if they do instead of building utility and defensive. Also if Baron spawned bot lane it would block the screen since its really tall so have it be in a different position were its coiled up like a snake or something and fights differently.
7 * Make for either dragon or rift herald give a temporary buff that helps the champ be able to siege/destroy a tower that isn't easy for them (but not give them an easier time to destroy a tower that they are already good at). So an AP champ we be able to take down an Magic resist turret with more ease and a AD champ will be able to take down an armor turret easier too. Thats just one temporary buff you can get. Then have a buff between dragon or rift that makes it easier for them to siege the tower they are already good at but wont help with the ones they are not good at. So an AP champ would get a temp buff for taking down Armor towers but still wont have an easier time taking down magic resist one's. Make Baron give both buffs i guess, still not to certain on this idea, its just a work in progress and need others input on what they would think works. Riot says that people are not using dragon or rift herald so much, maybe this can make them more enticing.
Things brought up in comments that may answer questions.
I understand that minions don't do magic damage but what if all minions could deal true damage just to towers where its equal to the damage they do now.
It just gives every champ a fair chance to become able to siege well but doesn't mean they have to or have to be amazing at it. So if an AP champ wanted to be better at sieging structures that champ would want some attack speed instead of cdr, that champ could get Berserkers greaves instead of Sorcerer's or Iucidity for the cdr. How often do you see someone build Nashor's tooth? WIth its a attack speed it could finally have more of a use than just that one item for that specific champ. Not all AD casters are the best at sieging or destroying structures but they are better at it than AP casters while being just as good at killing other champions and clearing waves (example zed).
it would be decision making to go scout out towers and decide the lanes, also you can right click on the tower to check it stats. WOAH! Making the dragon and baron spawns in either location adds diversity and would separate the good team that checks or the jungler that wards there before hand so they no which is which when it finally spawns. WOAH this randomness is off the charts!