Lethality and possible balance.

Anomander·2/19/2017, 10:30:35 PM·1 votes·357 views

I think everyone can agree that right now there is a issue with Lethality in League of Legends.

The question is what can be done to fix it.

Right now there are three very powerful lethality items.item 3142 item 3147 item 3814

All three of these have their place in league.

item 3142 Is for engage/disengage.

item 3814 Is counter build for for CC and ap.

item 3147 For popping squishies.

All of them are designed for a all in approach.

None of them by themselves are broken except maybe the active on item 3814

Right now they are being abused by ranged adc's. However that is not the only issue. Combined with item 3036 oritem 3033. It allows assassins to by bass obscene amounts of armor almost negating most tanks defensive capabilities. There are very limited exceptions to this.Maokai Nautilus Are both able to cope to some degree. Mao has a flat damage reduction which drastically helps and Naut has so much cc and a shield that they have a hard time doing their combos.

What i would like to see is a simple change to these items item 3036 item 3033 item 3071 .

LDR and MR should be Ranged only and BC should be Melee.

This is a start.

The other change I would like to see is item 3814 's active changed. The duration would be lowered to 6 seconds and the Cd increased to 30 seconds(starts on activation of the Channel.) This would give a solid 20 or seconds for a window of counter play.

These are just ideas. I would love to hear some feedback and everyone else ideas. Please keep the Negativity to yourself...... constructive or logical disagreement is always welcome.

6 Comments

MaeDoSan2/19/2017, 10:47:14 PM1 votes

will it matter ? nope , your bruiser can have a cleaver and the adc can take a LW item , giving the same effect

Asayake 5150glow2/20/2017, 12:22:57 AM1 votes

20 seconds is nothing, think of it like having an ulti with a 20 second CD.