@Riot Fearless, can we talk about Sona? It may be a bit of a read

Vesarixx··5 votes·3,729 views

My name is Chris, but in game I go by Raith Alghul, I started playing in September 2013 when a friend recommended the game to me.

I wasn't sure what play at first, so I did a bit of research on the different roles, and came across one that people didn't seem to want to play as much as the others, the support role. The first champion I bought was Soraka, and I played her almost every game for the first few months, then someone suggested I try Sona, so I saved up the IP and bought her too. Sona became my favorite champion pretty quickly, her low cool downs allowed for multiple uses throughout a team fight and the feeling like I could direct the outcome just through small adjustment like a heal to an ally that was being focused or diminuendo onto a carry that got too close. I really couldn't understand why people didn't want to play support.

Season 4 started and I had just hit level 30, I had a few rune pages created and a workable set of masteries so I decided to try ranked, it was a bit stressful not knowing where I would be end up but after my placements were finished I ended up silver 5, not that great but for a new player it was an accomplishment and throughout those 10 games I had a lot of moments I was proud of, like landing game changing ultimates, making good calls and healing an ally at just the right moment to turn a fight. Most of those games were on Sona. A few months later I climbed to silver 3(Still not that great) before going back to normals for a while, still playing Sona as often as I could.

When the news came out that Sona had a rework up on the PBE I was surprised, as far as I knew there were quite a few champions that were much higher priority for a rework, Sona seemed like she was in a good spot. Once I got the details on what the changes were I started to get worried, not as much because of the aura change, but because of the adjustments to Sona's cool downs, a lot of the power in her kit was tied to her passive, with cool downs twice as long even at max cool down reduction, that were different across abilities this seemed like it would throw the rhythm of her kit completely off. Without the bonus AD from Q trading in lane with basic auto attacks would be too risky for very little reward, meaning that it was either trade with Q or passive, or don't trade at all. People reassured me that with the new kit Sona would have a lot of burst to poke with, but this seemed like something that wouldn't last long, and it didn't seem like Sona. After the rework her kit felt strange, the normal rhythm I was used to with her cool downs was gone and when her passive was down it didn't seem safe to be close enough to trade, The new cool downs also made using Diminuendo and Tempo seem a lot less viable both in team fights as well, since if you ended your casting with Q your cool downs would be up a lot quicker, so you wouldn't be punished for the long downtime in between power chords. I tried playing other supports for a while, tanky supports like Braum, Leona and Taric, other poke supports like Karms, I even tried Annie support.

Nami seemed like a good choice for a while but I wasn't enjoying playing her as much as I had Sona. So I adapted to the changes, I started playing Sona with 21/0/9 masteries and AP runes, instead of 4/5/21 and a less aggressive rune page. I bought spell thief's edge and got lich bane when I was ahead, I even managed to kill the enemy mid laner in a few games, but the new play style didn't feel as rewarding with the less frequent but higher damage poke, spending the laning phase waiting for power chord to come back up made it feel like there was less depth to her kit, Sona's passive was no longer a bonus that added another layer to her kit and felt good to use well, instead it felt like a requirement in order to lane.

I've branched out to other supports, in a few games I've been against a Sona in lane, either in a mirror match or on another champion, but I've never lost a lane to them, even when I supposedly should have because of the match up, the game play always seemed very transparent, go in, Q+auto, go wait until you can repeat, and I found this far too easy to punish, I could just stop the combo on some champions and even if I couldn't I knew as soon as it was used she couldn't trade back for a while, if I had CC it was pretty easy to get a kill. When you realize a champion has that kind of weakness it's pretty easy to capitalize on, Blitzcrank is the same way really, when his Q is on cool down you have the power in lane.

Now it seems Sona is on the radar as a champion with a problematic play style, her already low base move speed is being reduced even further, meaning less to scale with the runes and masteries I've been using, and less for the % boost on her E. Aside from that the high poke that people were praising during the rework has been reduced again, now down to 40%. I don't want to see her just nerfed into oblivion, people have been asking for a response from Riot and there really hasn't been much. Jag posted a bit but it seemed like very little information was actually given in the posts aside from the statement that these changes were going to go live in patch 5.1, which they have. What worries me is that it seems like Riot is treating the symptoms rather than the root cause of the problems here and there really hasn't been any statement with a long term goal to ease the minds of people that play her.

I don't want you to think that I'm just complaining aimlessly without really knowing what I expect to be done about it. I have been working on an idea since July to give Sona a reason to be less passive in lane, and to allow her to have high impact abilities without it being oppressive for her enemies. Since I first suggested it I've had some time to refine the idea and improve on a few points to where it might be in a pretty workable state. I don't expect this to just be implemented immediately, no questions asked or anything, I don't really even expect it to to be used, but I want to draw attention to the options available that could give Sona some more depth and make her more rewarding. Yeah, I know I talk too much, if you're still reading I appreciate it.

Skip to here for the idea

the change is mostly to her passive, adding an additional effect to it

Passive: Powerchord: After casting 3 basic abilities, Sona's next basic attack will deal additional damage and gains an additional effect based on the last spell cast(largely unchanged) Cadence: Sona's basic attacks deal bonus magic damage on hit equal to a base amount per level + a % of her AP, when attacking enemy champions these attacks restore 2/3/4/5% of her maximum mana scaling with levels in her ultimate and generate stacks that are consumed to enhance her next basic ability. Max 3 stacks. Stacks last 6 seconds and fall off one at a time, auto attacking champions at max stacks refreshes the timer.

Q: Hymn of Valor: active affect unchanged, deals additional damage over time for 1 second per stack of cadence Staccato: next basic attack marks the target enemy for a few seconds, increasing the damage they take from allied abilities and basic attacks by a %(applies to the triggering attack as well)

W: Aria of Perseverance: active unchanged but gives a greater heal/shield based on cadence stacks Diminuendo: unchanged(should have a clarity update to make it a more visible debuff)

E: Song of Celerity: stacks of cadence reduce the cool down by 1 second per stack of cadence Tempo: unchanged

R: crescendo: unchanged

These changes are really aimed at doing a few things for Sona, the additional magic damage on her basic attacks is meant to give her a more consistent poke ability instead of the highs-and-lows that she currently has, the stacking mechanic would allow her abilities to have a higher impact if she was playing aggressively rather than passively, her opponents would have the opportunity to trade back since she would actually have a reason to be in range for trades between power chord casts. Moving staccato from a selfish poke ability to a team focused one also means that Sona would still be capable of high poke in lane with it up, but would need to follow up in an extended trade rather than a hit and run tactic in order to maximize damage. lowering the cool down on Song of Celerity based on cadence stacks isn't as much about the speed boost as it is about allowing Sona to use her other power chords without feeling as punished, chaining auto attacks and abilities together properly would allow her to slow an enemy and not feel punished by extended downtime between uses of power chord, while giving her better ability to kite and peel for allies.

Thank you for taking the time to listen, I hope to hear back.

21 Comments

pNIeZVuIod2 votes

Lol man these forums. yesterday someone wants sona buffed, today someone wants her nerfed, then again today someone wants her buffed.... Sona is fine people.

Vesarixx1 votes

Not looking to have her buffed exactly, in fact if you play her passively it could be considered a nerf, just looking to have her damage rebalanced.

Leti the Yeti1 votes

her boobs are not that small

Vesarixx1 votes

There were rumors about DJ Sona being the next ultimate skin, think someone made that as a response to the rumor.

Vesarixx3 votes

Better?

Leti the Yeti1 votes

much better!

Zakennayo1 votes

Yeah..

No..

Sona just needs a buff to all her abilities so that they actually DO something.

In their current state.. well it's useless. She is the new tier below URGOT!

Vesarixx1 votes

That's an exaggeration, Sona still does alright, Urgot, not so much

Zakennayo1 votes

HAHAHAHAHAHAHAHAHAHAHAHAHA

Vesarixx1 votes

k

Zakennayo1 votes

No. Seriously, go play Urgot, land the E, then smash your Q key for instant wins.

Vesarixx1 votes

I have played Urgot, I even bought his battlecast skin, there is a reason you never see them in game though, Sona is not comparable to Urgot.

Zakennayo1 votes

Actually Im pretty confused as to why Urgot is such trash tier. I've played him a few times and done fairly well. Especially against stealthers like Twitch, Eve, and Vayne.

Vesarixx1 votes

He's like an AD version of Cassiopeia but only has one spell that can proc the Q reset, if it was on a shorter cool down to allow him to have better sustained damage in drawn out trades he would probably be in a better spot, maybe if it reduced the cool down of E for each Q landed or something. His ult is super awkward too.

Zakennayo1 votes

If they simply let his Q proc Sheen abilties his winrate would skyrocket!

Either or he has an insane amount of potential with his current kit.

RedCyclone1 votes

As much as it's cared about Sona's actual kit is kind of cool, fearless did a good job

But this finetuning makes no sense at all and just puts her in the EXACT SAME BUCKET YOU WANTED TO GET HER OUT OF IN THE FIRST PLACE...only now the Sona community is split in half because half of them didn't actually like the rework

Want to help her out and define her role? REDUCE HER SCALING UTILITY AND Q DAMAGE RATIOS, AND BUFF HER BASES BACK UP

Q by all means on a support should not be a skill that stays relevant all game, Sona was a odd support who's skills were not all that useful at certain parts of the game, but currently Q is the only thing what works, it should have good base values and scale like ass, supports should not have their only build consist of 5 AP items W needs it's mana cost reducing, the scaling is already ass anyway E needs to be a 1 point wonder skill, it kind of already is, but for the wrong reasons (you ONLY use it early for the powerchord) do away with the scaling on her E and make the skill 20% increased movement speed at rank 1, with 5% increase per rank, keep the double benefit for Sona as she needs it for maneuvering" her own team to tag "auras"

POWERCHORD oh boy, her passive, this is where it all goes wrong

Q is used by far more then any other powerchord Why though? A Sona with 300 AP attacking with just a Q powerchord and a W powerchord, you would not even see the difference of damage it does

Q needs its increased damage being taken away from it and instead adding a shred to MR and Armor to it (or something like that)

R keep it the same, probably remove the stupid "adds more stuff to her abilities every rank" and just have them already on the abilities

At this point a lot of Sona's problem is that you are just injecting her with a measly amount of different stuff to somehow make her more complex, and it just isn't working because it is diluting her whole skillset, soon Sona will just be a ineffective training wheels champion and never be seen again

DJ Di01 votes

{quoted}

As much as it's cared about Sona's actual kit is kind of cool,** fearless did a good job**

( ͡° ͜ʖ ͡°)

It Is I Emoto1 votes

I dunno about your passive suggestion. It is intresting, but this does sound like that Sona can do quite some damage with each auto attack she does. It reminds me of Nashors tooth, but I'm wondering, does she keep the magic damage on her powerchords or not?

And I had a idea for a Sona rework too.. not sure if people would like it, but it had the main idea to put her powerchord passives at her three main abilities, and that they'll work on enemies and allies at the same time, since in her lore the music she's playing with her etwahl is somewhat manipulative towards anyone who listens to it.

Main idea was to rework her Q into a skillshot, with applying 5 trigger marks (like braums passive) if it hits any enemy. each ally who attacks that target is stunned for 0.1/0.2/0.3/0.4/0.5 seconds. and if Sona attacks that target, the stun and damage ratio is increased by 100%.

Her E and W would work the same way, just kinda more different. They'll have one trigger mark, if any allies trigger it, the target gets slowed/does less damage for a small duration of time, and of course if Sona triggers it by herself, those ratios get doubled.

As balance change, her ultimate would not give any passive stats to her auras and maybe the stun duration gets reduced to 1.0 seconds.

I'd say her Q and E aura would stay the same, but her W gets reworked entirely.

If any allies touch her W aura, it'll shield the ally. shield strenght and duration increased by 1% for 1% missing health, and for that, her heal gets her % ratio removed and get flat numbers. The idea wasn't that bad, but if it's access able for all of her allies it'll be much more worth in my opinion.

It's just a simple idea and I have no idea for an passive replacement, but I leave this just here to hear opinions.

Vesarixx1 votes

The passive suggestion isn't meant to scale super well, just allow for decent poke early game that gives her a reason to stick around trading instead of just doing hit and run while waiting for cool downs, the damage amp on Q would mean that she could still get some decent harass but would need to follow up for it, giving the enemy a chance to either get out of range and wait out the debuff or counter engage.

Making Q a skill shot would be a bit difficult, since it's supposed to hit 2 targets, maybe making it work like Heimerdinger rockets, and allowing it to be blocked by minion waves could allow for some adjustments elsewhere

not sure how the W and E thing would work, especially since they only target allies, though I had an idea a while ago about giving Sona the ability to target allies with auto attacks when power chord was active for alternate affects(and no damage), probably would be too weird in practice though. Still, if she maybe had the ability to apply her old aura buffs to a single champion with Q and W power chord or remove slow effects with E it would be pretty cool.

It Is I Emoto1 votes

Hmm, I see. Im not sure if it would scale that well at early game with Sona players who probably start with not too much ap. It's a great alternative for Damage, but it's a nice idea! c:

My imagination for her Q turning into a skillshot though.. Well, it would be kinda a skillshot. I'd imagine it as a ring that keeps expanding after being casted, hitting all enemy champions who are getting tagged by the ring. It will loose speed the more it expands, so its more benifitial for Sona to be close to enemies if she wants someone to hit it as soon as possible. Maybe even making the damage hit on minions and monsters, since she's lacking of wave clear.

About her W and E though, I'd imagine it working as her Q, using the ring method. Otherwise, since they won't stun/interupt, it would work as Smartcast, her W for allies would heal the lowest health ally around, while the offensive side of the spell would pick the closest enemy champion to your cursor and marks them.

It might be very complicated, but I think it would be intresting for her and make her great at picking certain champions out of the crowd, without requiring picking a champion per point and click, so her allies can benifit from the actives as well. Though this would sum up as only counterplay to have an qss or an spellshield if you want to avoid the markings from sonas spells. if you got tagged by one of them, then the only counterplay would be being out of range from Sona and her allies, so they can't trigger the mark on them. Of course the Marks won't be able to stack on the same target and won't be able to be reapplied for a short duration.

Thats what I had in my mind.

and yeah, if you would auto attack your allies, that'd be really weird :P

Ser Garland1 votes

Sona's insanely strong. just don't buy sightstone on her, and Get Boots of Swiftness. I know these two items are either must buy's or must avoids on most champions but they are the opposite on Sona. She's borderline OP.

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