Minor Yasuo Rework
"omg another yasuo qq post just learn how to play against him noob"
I do know how to beat Yasuo in lane. However, his style of gameplay is unhealthy for the game, in which he is either feast or famine, and is not fun to play against (e.x. he gets many stats for free, such as his extra crit chance from his passive and the armor penetration on his ult). So, here is a minor yet helpful rework for Yasuo that I think everyone would be fine with:
Passive: -Same flow resource -Yasuo gets guaranteed crits on enemies below 10% health -At max flow, Yasuo has 40% slow resistance against the next slow targeting him (static 22 second cooldown)
Q: -Has a 10/12/14/16/18% chance to critically strike (in addition to other crit) -Q Critical strikes do 80% as much damage as normal critical strikes -Has an extra 2 second cooldown after tornado -Tornado drains half of your current flow -Otherwise is the same
W: -On active, has a wind wall in a 100 degree arc in front of him (that is attached to him in a manner similar to Braum's shield) for 1.5 seconds -Also consumes flow and gives him a shield for the same 1.5 seconds (scales with the ability, and with how much flow he has) -20/19/18/17/16 second cooldown
E: -Has a cap of 4/5/6 dashes (based on having 1/3/5 points into the ability), which resets after 5 seconds of not dashing -If you hit the cap, the ability is put on cooldown for 10 seconds, which is affected by CDR
R: -Grants movement speed that decays over 4 seconds, depending on how many people he hits with it -Has less armor penetration on crit (30%, instead of 50%), but Yasuo also gains 30% slow resistance (stacks multiplicatively with his passive if it is off cooldown) that also decays over those 4 seconds.
What do you think?