Rapid fire cannon clearing Wards problem (item passive abuse)
So I noticed for the past week or so but kept forgetting to mention it; how ever it happened again last game so I figured I bring it up. What is the deal with
and wards getting the extra range for every auto it hits the ward and not loosing the item passive? I think this is an unfair advantage for clearing wards if it isn't a bug.
So basically every time I got my passive up on rapid fire go to AA a ward then side step I instantly get the item passive up again for extended range.