Almost everything that has to be changed for fix the game
Nerf creep damage
Nerf electrocute, Press the atack, Conqueror (The AD increase), and Grasp
Buff Tower damage, make it choose the max damage between a % of your max hp or a base damage
Buff tower hp and resistances
Rework Fiddlesticks and change Taric and Tryndamere R
Nerf the gold income to supports
Nerf letality, make One shot a thing u are able to do when u are fed, not when you are 0-0. You can do this increasing Armor per lvl and increasing the Letality items cost
Nerf rift herald: Make it more difficult to made (Especially alone)
Delete the scuttle crab changes
Increase Baron damage, reduce the superminions strength
Delete the Elemental drakes OR make vissible in champion select which ones are gonna appear so you can pick and make a strat knowing it. RNG Ruins the game
Nerf overall damage. Just do it, its not normal to see everyone one shotting each other
**What will this change? Games will be longer, so you will have a chance to stop snowball. This is basically the main problem that game has right now. Doing this crit ADCs will come back to the game and things like "Kaisa-Braum mid/jgl" will stop since you will not be able to win the game at minute 15 because towers are wet paper that heal you **
**ALSO **
Fix the client, it works REALLY BAD
Punish the players who deserve to <-------- Quite important
And finally, LISTEN THE FEEDBACK and make changes thinking in something more than the Casual player and the LCS viewers
to one shot someone.
We had Brutalizer that gave us 10% flatArmorPen (not this thing lethality that scales with lvl) and the old 2300gold Last Whisper.
The combination of the old
and the old
was extremly powerfull, because back in the days,
that had a way better build path and offered more AD and less HP, and the passive of ArmorPen would stack up to 36% (currently only stacks up to 24%).
alone wouldn't negate as hard the damage of the assassins, because of how ArmorPen used to work vs the Lethality stat we have nowdays. Also, mages had to actually worry about mana management. Nowdays, you can tell me as much as you want that people still need to, but it's far more easier for them to shove 3 waves with their wave clear avantage and back.
Also, mages back in the days had only had the active of
when they had the full item, wich nowdays you can buy it for 600 gold (
), and even tough it's a one time use, it will save you from one death and make the assassin waste his cooldowns on you wich will lead him to have to play safer because he will vulnerable and probably won't roam either without his ultimate.
but only that.
You guys can tell me as much as you want that mages have mana problems, but I'll keep saying that with their clear advantage and the many tools that they have nowdays that they didn't have before (AKA
) you guys can perfectly shove the wave and back without losing any minion.
and he was really good in the laning phase, even tought it had most to do with his jungler presence too, but anyways, he constantly pocked me down during the laning phase and at the same time could always shove me under my tower and he had the lead in the lane basicly. What did he build?
), but that guy played it perfectly in a way that made me not able to snowball at all and always making my HP low enough to make not dive him. I saw him shoving the wave and poking me at the same time, and he did run out of mana, but it took a while.
gives a lot more gold on average than
, even in matches where you're hitting enemies a lot of the time with