Orianna unfairly beaten down?
Orianna's passive is to add magic damage to her auto attacks, so then Riot lowers her AA dmg to compensate? Why should a champion get penalized for having a passive? Similarly, her shield gives armor/MR, so then Riot lowers her MR to compensate? I mean wth, why give her any bonuses at all and just keep her normal... I know that her passive scales throughout the game (even if it's "relatively" worthless later on), and that Riot didn't want her play-style to be too safe (probably to keep assassins dominating the meta). But still, I barely see her played these days, and she really does need the extra magic resist sometimes! Also, yeah I'd be nice to have the extra powerful AA early for farming/poking too especially against early assassins. I don't remember her being OP before, just that the pro scene seemed to like to first pick Orianna as a pick that doesn't get countered as hard. That doesn't seem to be a justified reason to penalize her for having a passive or a shield.
Do you really think Orianna is a problem, or would be a problem if they reverted these changes? It just seems unfair, compared to every other champ in the game, to penalize her for her passive and shield.