How adding SOLO Q will ruin high elo (part 2)
Downvote without responding just means you agree! :)
1.Q times: at every elo the bottleneck for Q times is how many supports are available at any given time in the queue. So plat+ is 50k players, split evenly is %20 per role and 10k people. Balance for support being least role, let's say 10% for support leaves 5k players. Aka 5k games can be played at any given time if every support in plat+ is online. Split it between another Queue = increase time.
2.Rank won't matter: so we have Solo Q now but the top community is split, let's say in half, 25k solo and 25k DQ. This leaves upper Elos open to lower elo players since there is a portion of the ladder, plat5-p1, empty that must be filled. IMO master would be the only rank that means something since golds would flow into plat and plat into diamond.
- Visual explanation: you have a glass of water, where the top is much larger than the base, where you can pull out chunks of water where ever you like. The bottom is challenger and the opening is bronze. You start pulling from the bottom and it gets filled by the higher up, aka Lower Elos.
Seems like non of you PRO solo Q people have any rebuttles against these haha