Yes Riot, the players were right about this, maybe we're right about other things too!
> So I think what you may be feeling here is that the W has a spellcast lockout until the eruption. Here's my thinking.
>W is not a vector cast spell. I'm trying to avoid the novel input combined with time pressure effect that makes vector casts near impossible to learn. I want players to have as much time as possible to press the W button a second time, so I'm giving them all of the 0.85s of the W's delay to press the W button a second time. If I allowed you to cast another spell before the eruption (say after you pressed W a second time), I would re-instate the problematic part of vector casts, which is that you have to input the button down and button up as close to each other as possible.
>So you may ask why not just allow it as an option?
>Here's one of my favourite design mantras:
>Optional power is mandatory
>A designer can convince herself as much she wants that this mechanic she designed is an option that players can use if they want to, but that's never the real world a competitive game will be once the mechanic is mastered. If you gain power (and being able to cast another spell sooner is power) for doing an optional thing, that thing will become mandatory. If I said "hey you have all the time in the world to input W2, but you can only cast after you've done it", I might as well be standing behind your chair yelling "HURRY HURRY HURRY" into your ear.
>Here's another reason:
>Lane games are best when both players play
>When both players can outplay each other, a lane becomes a true display of skill [tm]. If Taliyah could cast E after beginning her W cast, the correct play would be to never cast E unless you saw that a W was going to land, at which point your enemy can't really do anything anymore. When you have to cast E first, the enemy is put on notice: Taliyah is looking for a W now! Be vigilant and dodge for 4 seconds, in which case you come out ahead because her E is incredibly expensive to cast. I feel this way we get the fairer game and more interactive lane action.
This was a post made by ZenonTheStoic about the Taliyah release follow up. It received -37 downvotes.
The case in point was why her W was not a vector cast. Everyone agreed that W not being a vector cast made no sense and should not lock out her other abilities. I can assure you Riot, locking out Taliyah's E on W cast is not the reason she is balanced, it is her fair and readable kit, that allows for good outplay potential on people that can think a few steps ahead.
Just goes to show you that with all of your complicated analysis, if it feels bad, then it is bad. Just like a few other things that are plastered all over the boards. I won't say it outright, but it rhymes with Shynamic Shue.