Garbage Turrets and Broken Items
Rito pls fucking buff turrets so they are useful for at least a few minutes. If a yasou can tower dive lvl 1-2 you have a serious problem. if towers have no armour with enemy minions, then they should have a damage multiplier and armour pen multiplier based on friendly presence. if you have 5 people defending objectives they should be VERY HARD to take. Instead if you have an adc, you can poke down a turret in a matter of seconds. Then you have the fucking adc's that are tankier than the tanks because the buy steraks gage and get more effective health via shields than a 300 armour 5k health tank. If tanks get between 0.5 and 3 seconds in combat, assassins and adc's should be exploding instantly, but between massive lifesteal sustain and infinite shields they require more resources to kill than should be necessary. items need to have trade offs. if you buy a gage, then when the sheild is active you have reduced damage, or move speed etc. items like duskblade should have penalties for failing to get the kill with the item. a long cooldown is inadequate for essentially a free passive zed ult. tank items should reduce incoming damage by a % and ALSO reduce output by the same amount. that way damage carries can't have the best of both worlds without some trade offs.
TLDR Do some real balancing so more than 20 champs are viable. #Turretsshouldmatter