Why are tanks so squishy now?
Every game where i play as a tank, no matter how much health or armour i have, I am dying in a matter of fractions of seconds. Armour and MR have Deminishing returns so you cap out on average at around 75% reduction, which sounds amazing, but with all the pen options out there and bonus damage you die before you can react to the damage. They need to have an item that trades offensive stats for defensive stats. People complained about the "tank meta" when it was that awkward week when sejuani and cinderhulk were broken. And again when the juggernauts were released, MEGA broken. but i don't think there has been a point where i have played any tank (including full armour rammus vs all AD) and actually felt like i survived for any meaningful length of time. I am finding that if i have an average of 300~ armour and 4-5000 health i usually last less than 4 seconds when facing the current AD meta. i have seen tonnes of posts on "effective health" and how the tanks stats are suppose to work, but ultimatey i am getting chunked for 1/4 of my health per second by indirect fire, and usually taking upwards of 1500-2000 damage per second if i am focused.
This translates to massively squishy "squishies" if i am playing a caster type support, or mage midlane i usually die in one shot, or less than one full rotation from any adc. And conversly any person with 80 or more armour can take 10 turret hits and walk away.
The whole damage mitigation system needs to be reworked to be simple and above all effective. if garen builds tank stats, his damage should be minimal, if an adc tower dives with 80 armour they should damn near explode, and if i am a rammus with 600+ armour with my W active i should be nearly unkillable. the way alistairs ult works is how tanks should feel, but at the cost of most of their damage output so that tanks can be disruptors of teamfights without contibuting significantly to the overall team damage.


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