A suggestion to make Poacher's Knife viable while not making it OP
I've seen a red post these days about Poacher's knife and how it's difficult to buff it while not making it op(or something that would influence the game in a negative way). So I come up with an idea that might work:
>UNIQUE – SCAVENGING SMITE: Upgrades Smite to Scavenging Smite.
When Scavenging Smite is used on a large monster in the enemy jungle, the recharge timer will be halved and the monster will be marked. Upon killing the marked monster, you gain +20 Gold and 175% movement speed that decays over 2 seconds and a Hunter's Ward.
Unique - Hunter's ward: Places a Stealth Ward that lasts 60(lvl 1) / 120(lvl 9) / 180(lvl 13) seconds. Can only hold one charge(lvl 1) and upgrades at lvl 9 for 2 charges.
Why? Well Poacher's Knife would become a tool used to control enemy's movement while helping you counter jungle and it rewards you gold for it. It will help reduce gold spent for sight wards to counter jungle and would allow an early Sweeping Lens.
The numbers are of course just for reference and they're subject to change.
) but eh, I don't think it'd be too OP.
I might make the 120 duration upgrade come earlier/180 one come later, but beyond that it's fine.