One slight change for Kog'Maw?

DJ Di0··4 votes·472 views

Living Artillery RANGE: 1200 / 1500 / 1800 COST: 40 ( × cast) MANA COOLDOWN: 2 / 1.5 / 1

1.) ACTIVE: Kog'Maw launches a ball of acid into the air that drops after 0.6 seconds at target 100-radius area, damaging and granting sight of enemies hit for 4 seconds (100% 50% extra~~ base ~~damage to Champion) [Meaning the ratios increase as well]

-----------or---------- 2.) Living artillery AP Ratio increased to .45 from .30, AD Ratio increased to 60% from 50%

I feel like Kog'Maw needs a slight push due to how squishy and immobile he is.

4 Comments

B1naryB0t1 votes

I think Kog is in a good spot for now. He does pretty insane melting anyways, and with tanks rising in popularity, few will take advantage of his weakness while all will suffer from his strength.

DJ Di01 votes

{quoted}

I think Kog is in a good spot for now. He does pretty insane melting anyways, and with tanks rising in popularity, few will take advantage of his weakness while all will suffer from his strength.

I guess seeing how the 'tank meta' plays out first would be a good idea before giving him any buffs.

ofart1 votes

I'm not sure that's really a buff because it'll hurt your damage until very deep into the late game.

Also, I think the tank meta favors him a bit more now. There aren't quite as many mid assassins as before.

EndlessSorcerer1 votes

And you now typically have at least one tank to hide behind, instead of your team leaving you alone to dive the enemy team.

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