How a permanent PvE mode could help newer players
Recently Riot has put out some 15 second "Go Noobs" ads on Youtube. The general purpose of the ads were to tell newer players "Things may suck now, they'll get better." Which is fine, I'm not trying to bash these adds, they're good for what they are. But this brings to light one of League's biggest issues and biggest turn offs for potential players, its painfully steep learning curve. I can think of two main issues that create Lol's learning curve;
- Lackluster training options for new players
- The game's dense amount of information
Firstly, Lol's training options for new players boils down to the tutorial and Co-op versus AI matches. First, Co-op v. AI these game modes pit new players against AI, theoretically until they're ready for real matches. In practice however the AI's don't act enough like real players. I think we can all remember doing some beginner and a few intermediate AI matches, feeling prepared, only to still have no idea what was happening and getting royally whooped are first few real matches. Secondly the tutorial, though it DOES teach you the basics of how to play league, that's about it. There aren't any advanced tutorials on how to jungle, or support, only tutorials on how to play the game.
The second half of this problem is the game's dense amount of info, there's just a lot to take in simply put. Champs, champ strengths and weaknesses, items, stats, how minion waves push, neutral monsters, etc. But after playing for enough time players get a "feel" for how things work, who's good against who, what to build against what, etc. But for newer players that takes time, a lot of time. I remember thinking I had the game just about down, and then I laned against a
and had no idea what to do.
Having a permanent campaign style game mode could help with these issues. Having a campaign where the player plays as a variety of different champs fighting different enemies and completing simple objectives can teach players how the game works. What better way to teach players that champs like
and
are good at taking objectives then having a mission where they have to fight enemies and destroy structures. What better way to show that champs like
and
can tank damage then to have a mission where they defend a Demacian convoy from Noxian raiders (Maybe
as a boss?). Funny enough there's one other game franchise that embraces this idea, Call of Duty. In Cod almost every mission teaches you how to complete some aspect of multi-player. The MW1 mission "All Guilied Up" that teaches you how to play stealthy and snipe. The MW3 mission in the submarine teaches you how to fight in tight spaces. The Black Ops 1 jungle mission that teaches you how to fight in open spaces. The MW2 mission with the AC-130 that teaches you how to use kill streaks. And it works, I felt more prepared for multiplayer after completing the MW3 campaign (P.S. SOAP!) These missions can help prepare new players for what the game is like in a low stress environment.
TLDR?: A permanent campaign style game mode could help newer players learn the ropes of the game in a fun, creative, and stress-less way.
on
everygame
-Split into 4 different games