proposed Zyra changes for the "immobile mage" rework coming soon.
First things first, give her back 10 movespeed, she originally got that movespeed taken away because she had incredibly long range skills, but several nerfs in a row to the range on her abilities makes her way too risky to play against most midlaners and against other supports.
now for the fun stuff.
Rise of Thorns/Vengeful Thorn: Zyra's basic attacks mark her targets, if the target is hit by a Thorn spitter or Vine lashor the target takes increased damage. Zyra's abilities also apply the Rise of Thorns Debuff. When Zyra dies she can fire one Vengeful thorn shot that will also proc any Rise of Thron marks on any target hit.
Rampant Growth: Cooldown reduction - Removed. Zyra can now hold up to 5 seeds (depending on rank in the skill) Whenever Zyra kills an enemy champion she obtains a seed.
Vine Lashor: This plant now applies cripple for 1 second that prevents the target hit from using dashes, (Blinks such as Flash are unaffected) and slows for 30% .
Overall stat changes to her abilities would be her base spells damage is reduced with scaling going up by a portion, and her plants receiving higher scalings.
My thoughts on these changes is that Zyra was made to be the plant mage of the game, but currently her plants feel lackluster and almost like a side effect that most people can ignore in big teamfights due to her plants not being a significant threat, with these changes she would be focused more on trying to proc her Rise of thorn debuff and continuously summoning her plants to provide most of her damage. the change to her Seed is that so you can actually summon more plants in a single fight if you plan accordingly. The change to her Vine lashor plant is that Zyra's biggest weakness is anyone that jumps on her, with this change she now has a chance to escape from those who wish to harm her or her teammates.
Don't hate i was just bored in the shower and thought of stuff for one of my favorite champions.