Make Talon's E a Charge Based System?
I don't know how many times I've found myself getting chased by Talon, or not being able to chase down Talon. I really like the thought of his parkour, and I'm all for it, but honestly, the low cooldown and no cost really makes it hard to kill him. I understand that's the point of it, but gets really annoying when you can't run from him, and when you can't chase him. My idea is to give his e charges. At rank 1, 2 charges, 2 - 3, 3 - 4, etc. I understand that he also has the cooldown on the terrain, but it just seems underwhelming. I don't know if you should remove the cooldown over piece of terrain aspect, or if you should change it. I'm interested to hear everybody's thoughts on this :)