My thought on the new summoner spell on ARAM.
The cooldown is to low and the range is to big.
I understand that it the same item as
but that was a temporary mode and we got to choose our champs.
For the basic ARAM, this skill is a little to powerful. The low cooldown allows it to be spam a lot, the true damage along with it make it not just an item for diving, but to just be an easy poke spell. When champs like
,
, and
are taking this item for the true damage part shows that.
Then there is the range...it is way way WAY to long. When I am at my tower and I get hit by this thing from the fog of war that they threw not at the first bush near the tower, but the 2nd bush farther away, there is a problem. People here talk about invisible Nidalee spears and Mundo Cleavers? How about an invisible snowball that suddenly brings
or
from their tower to yours and kills you?
So while I do understand that this spell is supposed to add new ideas and new champs into ARAM and it does do that, it needs to be tuned back a bit as it has turn ARAM into hoping to get some poke and tanks to just having tanks.
If the range is reduced just a bit and the cooldown is increased, then we can still have these tanks/divers with the item, but they have to be more careful of using it cause of the longer cooldown instead of just spamming it right now.