My thought on the new summoner spell on ARAM.

lightdragoon88··2 votes·734 views

The cooldown is to low and the range is to big.

I understand that it the same item as summoner 31 but that was a temporary mode and we got to choose our champs.

For the basic ARAM, this skill is a little to powerful. The low cooldown allows it to be spam a lot, the true damage along with it make it not just an item for diving, but to just be an easy poke spell. When champs like Veigar, Heimerdinger, and Soraka are taking this item for the true damage part shows that.

Then there is the range...it is way way WAY to long. When I am at my tower and I get hit by this thing from the fog of war that they threw not at the first bush near the tower, but the 2nd bush farther away, there is a problem. People here talk about invisible Nidalee spears and Mundo Cleavers? How about an invisible snowball that suddenly brings Katarina or MonkeyKing from their tower to yours and kills you?

So while I do understand that this spell is supposed to add new ideas and new champs into ARAM and it does do that, it needs to be tuned back a bit as it has turn ARAM into hoping to get some poke and tanks to just having tanks.

If the range is reduced just a bit and the cooldown is increased, then we can still have these tanks/divers with the item, but they have to be more careful of using it cause of the longer cooldown instead of just spamming it right now.

7 Comments

Maximum Zilean2 votes

I would just cut the range by about half, and increase the cooldown. I feel having the range about equal to Lee sin's Q would be perfect.

All that needs to be done to balance it out for the most part. Higher cooldown so you can't just blindly throw it and go in every time, you have to be smarter with it, range decrease to still keep some risk to melees without making them useless again.

The range decrease will also decrease the incentive for ranged champions to take it.

Flat out removing it would just bring back the problems ARAM had before of making melee champions be near useless in 90% of games. It should be balanced out, not removed.

Also remove the random true damage... Its kinda dumb.

lightdragoon881 votes

Yep, I agree.

DecafLatte2 votes

I personally totally hate the new Mark changes.

Range pokes needed to win their games early otherwise they'd most likely fall off short while the tanky / bruisers took over. This way both types have their advantages and disadvantages.

Now with "Mark", it's tanky all the way. Everyone now gets a free no-risk poke which if successful, can opt to get in melee range immediately. We don't have enough dashes in this game already?

Whimsy Spook1 votes

Honestly, It's a change. The type of change that will take a bit of time to get used to. Let's wait a month and see how it feels then.

lightdragoon881 votes

Mmmmm...I can do 2-3 weeks. :P

Ninja Panther1 votes

this new spell totally unbalances aram. i am done playing it now. it was my favorite game mode, but now i hate it. as if Kat wasn't fkn OP enough, now this mark spells is out of control. any assassin is now GOD. Kat's abilities have too much range already, and now give her a dash across the fkn map? dumb. make a separate game mode for it, but some of us want normal aram, not this bullshit. it was fun as a second mode, when i wanted it (poro king) but this makes me want to stop playing the game entirely now...

lightdragoon881 votes

Well after a few more games of this I can say this:

Riot....you ruined ARAM for me right now.

Until this item is changed, nerf, or removed it is no only ARAM, it is CFAM. (clusterf*** all mid)

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