Rework Casseopia and Ekko interactions

No Chill Riven··1 votes·635 views

[zombie-brand-mindblown] Casseopia's new ability 'grounds' characters and they are unable to flash or dash our of it, that is understandable. So is the interaction with Ekko's dash. But what doesn't make any sense, is how Ekko is not able to ult while in it. When Ekko ults, he travels through TIME, not space. therefore casseopia's ability should have no effect on it, but it does. The purposed 'balancing change' is to see in what dimension an ability affects other characters, and if the ability inhibits the characters from moving in a certain spacial dimension, it should be allowed to move in another dimension, such as Ekko's ult .

7 Comments

LazerFruit2 votes

its coded as a blink/dash

No Chill Riven1 votes

{quoted}

its coded as a blink/dash

while it might be coded as such, exceptions are easy to make in coding. if statements are amazing if used...

BloodyTompon1 votes

The game quickly becomes less intuitive when rules like that are broken for lore reasons. The gameplay trumps the lore 10/10 times.

ModWulf Helhammer2 votes

exceptions are easy to make in coding

I don't think you have ever used code before

No Chill Riven1 votes

{quoted}

I don't think you have ever used code before

try me. and yes, I have.

Ralanr1 votes

If we allowed exceptions, then Yasuo would have never gained the ability for his wind wall to block Nautilus's ult.

It's better to have as little to no exceptions as possible.

Abyssphere1 votes

Riot prefer clarity over thematic resonance. No, Ekko doesn't move on the ground with his ult, but it's still a movement ability in game so the best way to make Cass's interactions obvious is to make no exceptions. It's like how Yas's Windwall blocks a variety of abilities that aren't thematically "projectiles" (e.g. Braum ult) and Azir's wall blocks Rek'Sai's burrow despite her moving under the wall thematically.

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