A larger issue than people not wanting Vel'Koz reworked...

Baron Von Bangin··229 votes·38,642 views

http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/03/Velkoz_promo.jpg/revision/latest/scale-to-width-down/800?cb=20141010235031

Is that the playerbase doesn't seem to trust Riot to even think about it.

While I am of the personal belief that Vel'Koz doesn't need to be touched and there are champions in greater need of fine tuning, I find it interesting that most players (from what I've seen) feel that Vel'Koz will be worse off if he receives changes.

Now, I understand the belief is that if he is changed by Riot he will be in a worse or misaligned position (see Morde, Cass, Karma etc) what can Riot do in order to alleviate those concerns? Often times players are faced with Riot telling them what the changes will be and are surprised when they recieve overwhelming negative feedback from players and (unless it's Lee Sin) will go through with the changes anyway. This is useually because the changes are discussed with players early enough, resources are locked in or different projects are scheduled and more time can't be spent revisiting the champion rework. Riot is asking for input now and that looks like a shift in the right direction but I challenge them to give us feedback as well. Tell us plans BEFORE they're locked in. Let the players discuss the pros and cons with you. It seems like that would be a potentially powerful solution sinc the Dev team has admitted to often misunderstanding what players like about a champ.

So talk to us, Riot. Don't just ask for feedback, start a conversation early, before it's too late. Play ball with your players :)

EDIT: A lot of the discussion seems to be aimed at Vel'Koz specifically. I am more invested in Vel'koz than the other mages being touched so I might have talked about him more specifically, but I made this thread with the intent of discussing how Riot can avoid misalignment with reworks by starting an early TWO WAY dialogue with players about what changes they want to make before they're locked in.

259 Comments

RiotRiotRepertoir72 votes

So talk to us, Riot. Don't just ask for feedback, start a conversation early, before it's too late. Play ball with your players :)

Having worked with Statikk on the "Mid-Year Mage Update" post, I can pretty confidently say that "starting the conversation early" was what his whole post was about. I'm not sure if that just didn't come across clearly, or if most players just looked for the names of the champions up for change and went straight into concerns/panic mode, or something else really.

To that end, and I don't mean to be disrespectful, I'm not sure I really understand your request. The thing that seems to be requested - a two way conversation - is something that we perceive ourselves to be doing in this case.

Nefas46 votes

It's more of a request along the lines of "tell us stuff before its locked down" so that we can give feedback that is actionable rather than "tell us stuff once it's locked down and changes can't really be made"

RiotRiotRepertoir40 votes

It's more of a request along the lines of "tell us stuff before its locked down" so that we can give feedback that is actionable rather than "tell us stuff once it's locked down and changes can't really be made"

As in, tell you the goals before locking them down? The specific changes? Tell you the general direction? I'm curious what the expectation here is. It seems like change aversion is a primary driver toward much of the conversation going on here, as very little about actual changes has actually been detailed. Even internally, there isn't a single one of the 'big six' mages whose changes are final, so I'm interested in hearing all your opinions on what information you're expecting to have at this point.

SuperLuigiLXIV4 votes

{quoted}

As in, tell you the goals before locking them down? The specific changes? Tell you the general direction? I'm curious what the expectation here is. It seems like change aversion is a primary driver toward much of the conversation going on here, as very little about actual changes has actually been detailed. Even internally, there isn't a single one of the 'big six' mages whose changes are final, so I'm interested in hearing all your opinions on what information you're expecting to have at this point.

In essence?

People are really desperate to head off the Mordekaiser/Quinn of the Mage patch, and most people feel like it's going to be Vel'koz, as he's in a similarly "balanced but not quite there" state that the other two were.

Nefas125 votes

It doesn't have to be at this point, but the request is that you don't go silent until June or whenever mid year the reworks are released and then have a ta-da moment. If in a few weeks or months you could come back and say, this is the sort of direction we are looking at on these champs (for the champs I care most about: eg Vel: we are going to increase ult-passive interaction, Cass: we are going to look at how poisons can also apply debuffs, Malz: we are focusing on improving voidlings spawn rate/damage). If you can only do broad strokes, then do broad strokes. If you can do more detailed stuff, then that. But for me and this is how I understand the OP, we don't want to get to mid year, see a champ get something like Skarner's spires, and not be able to fundamentally change that. Because once Skarner was shown off, there was no going back from his spires. That was a done thing. Other, smaller stuff might be changeable but the big direction wasn't.

lightdragoon8827 votes

This post...THIS POST!!!

https://www.youtube.com/watch?v=_ytAZGNdCBY

This is all we want. We don't want shush shush until the reveal of reworks for surprises factors (We get enough of that on new champs and Visual Updates) we want to make sure the changes are something we will enjoy to play.

IGotScuttleCrabs20 votes

What we REALLY want is a "this is what we're THINKING (not doing yet)" what do you think. Before you go "this is where we're heading and we've already assigned people to sfx and vfx so ITS HAPPENING". We can make number changes but overall we decided the change already without you.

We really just want to be part of the decision before it's made like you've done in the past.

Yea the idea of a grand reveal like a champ reveal that's actually amazing, sounds awesome but you have a 50/50 track record to be generous.

Baron Von Bangin8 votes

All of this. Same wavelength. Perfect.

BastionKross4 votes

While I agree with this, I do urge caution for both sides. Back near the end of Season 3, one Rioter (I forget exactly who) started on the Yorick rework. This Rioter did everything described in the post above, and then some. There was an entire thread back on the old forums where the Rioter would say something like "Okay, I'm thinking E needs to be changed like this" and players were responding "That's not bad, but what if E did that instead?".

And this went on for over a month. To the point where the Rioter actually made up two kits and had the Yorick players vote on whether they liked A or B better. That's great communication, but in the end it just took too damn long. The Rioter had to shelve the project to begin work on the Season 4 changes, and Yorick is still in need of help now, years later.

So let's make sure there's a balance between communication/debate/discussion and actually achieving something. Too much one way and you get a rework that's great but never happens. Too much the other way and you get Cassiopeia.

RISE Shlack1236 votes

That's more of an internal timetable / time-management problem than it is taking the relatively short amount of time it takes to communicate with the playerbase. You can get good feedback on champion kits within 2-3 days. That doesn't set a champion rework back far enough to say it's the reason the champion's rework was delayed for 2 years.

What Riot should do is take the initial feedback phase into consideration and make it PART of the champion rework/design process. They don't have to take much, if any, of our feedback, but it would be much better for the playerbase if they at least tried.

ModKnightsKemplar9 votes

Specific changes. I think people want to see the changes and be able to debate them BEFORE you are committed to them. And I do understand that.

For instance, when Morde was reworked, Riot released the story about what he could do with dragon, and I hated it. I have always hated it, and I continue to hate it. I would have begged to get that alone removed, but by then all the art resources, all the countless meetings I'm sure you had about it, all the coding was done. I understand, at that point, why no one wants to lose that dragon ghost.

That's what the community is asking for. It would be better if someone said "we are thinking about giving Morde a dragon ghost to help make him viable in bot lane" so we could all go "GOOD GOD NO" before anyone started working on it. Or, maybe if we knew about it soon enough, we could've gone, "that's a cool idea. let us ruminate on that and try to get behind it whilst coming up with ideas about how to mitigate changes we do not want done to poor Morde." I imagine that rework could've been a lot different if Malicious Metal made a mega-post about all the great stuff about Morde BEFORE the work was done.

Karma Deified8 votes

Perhaps a play-by-play all the way up to release. From what I've seen on forums, and this post here. The issue is players being asked for opinions, then something being released that didn't take those opinions into consideration.

As I see it, having a general idea of what's being talked about in the "board room" is better than hearing "We understand x is important and want to keep it that way." or "Don't worry, we're not changing too much.". As in, "We're thinking about giving x a slow on his E.".

One thing we hear a lot about is preserving identities but what identity is everyone talking about when they're back there discussing what changes they're going to make? And did that idea change after the feedback? If not, why?

So

  1. The outrage that seems to be present among certain champion mains would probably lessen if they know why their opinion wasn't agreed with.

  2. Feedback is much better if each step of development/iteration of a kit/buff/nerf is known.

We’d love to have your guys’ feedback and opinion on the Mages before and during their development process rather than only at the tail end - especially for the “big 6” (Malzahar, Vel’Koz, Brand, Vladimir, Cassiopeia, Zyra).

If that's what this means, then I think there'd be nothing left to discuss in this thread.

Auroramancer5 votes

I'll use an example from a prior rework that was not well-received: Mordekaiser.

The kind of feedback we'd have wanted to see was the GOALS and SPECIFIC CHANGES in mind.

We'd have wanted to know "we, the Champion Update Team, have plans to move Mordekaiser into the bot lane".

Then explain how you'd execute the above goal. "We want to give Mordekaiser an increased flow of experience, ramping Q damage, and stealing the dragon ghost".

The players can then properly give feedback on this, before it's locked in.

My experience of being a bystander, watching the reworks of the years, has been Riot saying "what do you guys want", the players saying what they want, then Riot says "ok thanks for the input". Goals and specifics are kept away from players until the changes are LOCKED IN, then players complain, the changes are pushed forward because they are locked in, then players are unsatisfied.

It's okay to retain the surprise element with new champion releases and complete champion overhauls, but don't keep us in the dark on champion reworks/updates.

Du Ma Mi7 votes

I think all the OP is asking for is really some random ideas thrown out there. Like, instead of saying "We've got s few ideas for Vel's passive changing", give us the ideas, then see if there are any outliers that the playerbase just thinks are flatout - and I use this word seriously - stupid.

Just keep us in the loop, that's all :)

ABlueQuaker9 votes

The general gist of this thread is 'please proceed with caution'. And abandon your whole 'if it's on the PBE already, it will go to Live' mentality. That's how you screwed over every Mordekaiser main, ever. As soon as the Mordekaiser rework popped up on the PBE people were pointing straight to his W and R Passives as gimmicks that would break him on release and leave him incredibly weak and non-viable as soon as they were nerfed...

...and here we are.

M0b1us6 votes

{quoted}

Having worked with Statikk on the "Mid-Year Mage Update" post, I can pretty confidently say that "starting the conversation early" was what his whole post was about. I'm not sure if that just didn't come across clearly, or if most players just looked for the names of the champions up for change and went straight into concerns/panic mode, or something else really.

To that end, and I don't mean to be disrespectful, I'm not sure I really understand your request. The thing that seems to be requested - a two way conversation - is something that we perceive ourselves to be doing in this case.

Well to be blunt, Riot in recent history has listened very little to negative feedback. Riot tends to actively seek out support for their plans and then mostly tries to ignore anything else. So when people get upset about a change, it seems that Riot's first reaction is to ignore it. Which they have demonstrated time and time again.

So, while Riot may PERCEIVE that they are doing a two way conversation, when it comes to something that they don't have majority support on it becomes almost entirely a one way conversation. It often goes along the lines of Riot telling the players the overall plans, then the changes, then the "here it is, now shut up and like it!". Then if their idea doesn't work, they then don't talk about it for years.

Baron Von Bangin5 votes

I want there to be a two way conversation in the ideation process. Right now you guys at Riot are asking what the players think about a champ and what they think makes a champ. That's great. Cool. Now I want to see what you guys get from that conversation and the direction you're planning to take a champion based on that.

I want to see specific ideas. If you're planing on replacing a spell and what will be replacing it. If yore going to add a new mechanic like spires or villains. We didn't get any of that from the last group updates and many mechanics and spells were locked in, so even if we thought they weren't a good fit we were stuck.

Riot has openly admitted that they missed the mark on several occasions (visually for Fiora and Trundle or gameplay for Cass and Morde). During those times you received a LOT of feedback but told us it was locked and said you were sorry and would learn from the experience.

So in order to avoid that I figured telling us early and letting us discuss it would help avoid the situations you said you'd learned from from repeating itself.

You'll have to forgive me if I didn't get the vibe from the earlier Dev post, but in my 6 years of playing any posts like that lead to pretty basic ideas and in a month or two you guys will ship what it is you took away from that. I figured a step between the post and the champ reveal could use some more community involvement.

Also, saying we're averse to change because it's change isn't fair at all. We loved the Sion changes, the Poppy relaunch, the Ashe changes, the original Shen rework, the Yi rework and many more. So the argument that we are afraid of change isn't t really fair.

Goosetard4 votes

I'll personally confess to going straight panic mode over velkoz. I don't want to seem anti-mage update (and I'm not, I swear), I just:

  • Didn't understand why velkoz was listed in there
  • Am more invested in velkoz than the other champions

I also look forward to what you're doing with the others, since I think they're in various places along the boring/outdated spectum.

I'm glad to hear it's a light pass which won't alter his gameplay much.

lightdragoon8833 votes

http://boards.na.leagueoflegends.com/en/c/developer-corner/jQmE1EjE-mid-year-mage-update?comment=001500010000000c

It seems your guys' expectations on how much we'll warp some of these champions just because they're in "the 6" is quite large and drastic. Guess it's understandable given some of our track record. It's important to consider that our changes have ranged from as small as Darius and Miss Fortune to as large as Mordekaiser and Graves.

Our current plans for Vel'Koz might literally be the smallest scope changes we've ever done in a class update. In fact, I could understand how some people may not even really perceive it as a significant update and more of a "patch note."

Either way, your downvotes are loud and clear. You don't really want Vel'Koz to change much. We don't really plan on moving Vel'Koz's core at all - just want to amplify what's already there.

DeynaTaggerung12 votes

someone just needs to go to every single Vel'Koz QQ thread and post this comment

Prozzak7 votes

Problem is that Vel'koz is pretty damn near perfect as is. Why change what is already perfect?

lightdragoon886 votes

"Near" is the key word.

rtbf2232199609 votes

if they reworking him and he gets less perfect then people gonna h8 riot

lightdragoon884 votes

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/4yRWzce3-riot-please-listen-to-the-community-and-do-not-rework-velkoz?comment=0059

We hear all of you on Vel'koz, and our opinions on him are actually very similar to yours. We love his combos, his geometry, death laser, and true damage. There is very little likelihood that his abilities will be changed in how they are used (with possible exception of his W), or his play significantly altered.

However we also want players in a draft to see their comp, their opponent's comp, and pick Vel'koz thinking "this would be a great game specifically for Vel'koz" rather than simply "this would be a great game for any long range mage with a lot of AoE". For scope context, currently the plan for Vel'koz is much more along the lines of Caitlyn, who also kept essentially her entire kit, but had it unified around headshots.

Prozzak7 votes

We can read that, but nobody trusts Riot to take even a minor change in the correct direction (at least I don't).

IcyPepper15 votes

Honestly, when I heard their explaination for changing Vel'Koz (basically "He's great in every regard of champion design, but he doesn't have a specific reason to be picked"), I instantly thought Lee Sin.

Vel'Koz is a generalist that works well in any team comp, and there's not a lot of reasons to pick him or not pick him in any team comp other than he feels great to play.

In other words, every explanation I've heard for Lee Sin's design. Vel'Koz is the Lee Sin of mages, without the haters.

So why the hell are they changing him? What's wrong with a generalist?

ForeverLaxx5 votes

Nothing is wrong with a generalist design, but the latest design team for Riot believes that every champion needs a reason to be picked in specific circumstances. They're wrong, of course, as what tends to happen when you have over-specialized choices is that they end up only being useful in those cases and below average every other time. This also makes the ban phase easier if the plan is recognized soon enough and if there's space for a targeted ban, meaning the only time conditions are met for a more specialized tool to be used is the time that tool gets banned and no one sees that tool being played anyway.

Generalist picks are supposed to be in the middle because they're safe picks. They don't fill any particular thing 100% of the way, but they also don't fall off 100% of the way either. There's no use in banning generalist picks because they don't bring an overwhelming advantage to a specific style, but they can still be picked in situations where the superior choice is banned or counterpicked without losing too much of the synergy in the process.

I just really don't understand why they feel every champion absolutely must fill a special niche to be worth picking. Generalists are fine.

Quepha14 votes

They just started a thread asking people to talk about the champs they want to look at several months before the rework will take place, and they've replied in that thread dozens of times. Isn't that exactly what you're asking for?

Baron Von Bangin12 votes

Not quite. Usually they'll ask for ideas, silence, and then months later reveal their plans once it's too late for meaningful feedback.

Right now they're doing half that, asking for input from players. The next step is to discuss potential changes before assets are made and they're locked in. And I'm not saying they need to completely follow all player feedback, but the discussion beyond a one way funnel would be a good start and change for restoring lost trust.

ThatHaleState10 votes

One word. Gangplank Gangplank. They have nerfed this champion for about 15 patches in a row now, and they cant balance it. If something needs changing, go ahead and fuck it up then fix it. But don't try to fix something that isnt broken Velkoz

Yma S7 votes

Riot reworks have mostly been trash with the exception of GP and Poppy

a good thing to remember is that most of those trash reworks were a few years ago, back when Riot thought that league of generic bruisers black cleaver season 3 was a good thing

edit: graves was pretty good too

Baron Von Bangin14 votes

Sion was solid and early reworks did well (mostly) like Kayle, Yi, and Shen.

Sum Wun Speshal10 votes

That's a bit harsh. I agree that Gangplank and Poppy are really well done reworks. but so were Ashe, Fiora, recent preseason change to mf, recent preseason change to quinn, recent preseason change to graves.

Ahristocats3 votes

[{quoted}](name=Sum Wun Speshal,realm=EUW,application-id=3ErqAdtq,discussion-id=2TeuJzju,comment-id=00000001,timestamp=2016-01-22T23:44:39.170+0000)

That's a bit harsh. I agree that Gangplank and Poppy are really well done reworks. but so were Ashe, Fiora, recent preseason change to mf, recent preseason change to quinn, recent preseason change to graves.

ashe got 1 spell change, fiora was reworked into an other impossible to balance champ, mf wasn't reworked, in fact all her spells were just buffed/nerfed or new utility added.

Sum Wun Speshal6 votes

Ashe's Q is a new spell, W shoots more arrows but body blocks easier, E has a charge system and is global now and the passive got changed too. Yeah these were small changes but it worked wonders imo.

Mf has more going on than some tweaks too. most important she got new scalings which is kind of important too, i think.

Of course, these were not heavy reworks like Poppy or Sion but there are only these 2 champions in this category anyway. And i think both are a success.

And Fiora, well. I would say there are a lot more buttons to press for precise tuning on her new kit but I would be lying if I said I am an expert in balancing champions.

KaisadiIIa6 votes

That's not true at all. Some reworks have been bad and some have been good, but failed reworks will (legitimately) do far more noise.

Zenthon Prime10 votes

It would be more accurate to say that many recent reworks have either failed, or more often than not have been balance nightmares:

  • Gangplank is STILL 100% pick/ban and has been ever since his update
  • Fiora is still very powerful as well, and we all know how her visual update went
  • Kog, who was in a state disturbingly similar to Vel'Koz, is now sitting in the dumpster because Riot worries if they buff him at all he'll be a 100% P/B monster
  • Mordekaiser's rework needs no explaining
  • Skarner's was not only unneeded, but it left him with a failed gimmick
  • The hated Cassiopeia rework is still fresh in the minds of some players

Add these to the absolute incompetence Riot showed in balancing both the Juggernaut and Preseason updates, and you have one really cynical playerbase.

Dominick Destine7 votes

That's an epic Helmet Bro image.

ModWulf Helhammer2 votes

That's from the Vel'Koz reveal video

Baron Von Bangin4 votes

Still epic doe.

Wheatloaf6 votes

A common factor in all the most hated reworks is that Riot was particularly unhappy with how the champions played, what they offered to a team, or a mixture of both. So, they tried to drastically change each champion, which ended up being pretty hit or miss. And the misses were by a pretty large margin, probably because they haven't always managed to properly predict exactly how much time/resources they need to rework a champion right (lack of time is probably a pretty big reason they haven't been able to take more player feedback, but you could make an entire thread on that topic).

Now, let's remember. Riot likes Vel'Koz. They like how he plays, and what he offers to a team. The biggest issues they have with him are that:

  1. The way he deals AoE damage + light CC is interesting, but that in and of itself isn't very unique. So they're interested in keeping how he does things (meaning they'll avoid changing the basics of how his spells work unless they find a really good reason to), and just tweaking what he does a little bit. I honestly expect it to be pretty minimal, and not too far removed from what he already does.
  2. Vel'Koz's Q is basically the most interesting ability in his kit. It's fun to use, and it doesn't feel like crap to play against. But, it's universally accepted that he's better off maxing W first for waveclear. If possible, they'd like to find a solution to that. I get the feeling this is more of a "we'd like to do this, or maybe this is a direction we'll use for his overall changes, but if it doesn't work out it doesn't work out" sort of thing.

I'm really not that worried about Vel'Koz changes. Rather, I'm kind of looking forward to them. When we do get information on them, if they suck, I'll say it. If they're cool, I'll say that. But until then, this is my stance on the matter.

RedSevenZ6 votes

Its never too late to bring back the heavenly fan rito. Old Karma was truly my shit god dammit.

rinsujo4 votes

Old Sona main. I hear you. I hear you.

NegusInParis5 votes

Hold up.. Karma was a Success

Ludovico4 votes

Not really.

NegusInParis2 votes

How was this http://imgur.com/JWj5KH3 not a success? She's frickin' gorgeous

Ludovico4 votes

I don´t want to get into it too far again (have done so too many times) but I´ll give you my main 2 points:

  1. Her gameplay was much richer than currents (especially her old W was amazing in what it offered)
  2. Her identity was well designed ("Karma", or rather "duality" was fairly well presented in ANY of her abilities; Her using fans was even connected to the lore [and some Rioter also commented that taking them away from her was a mistake])

There´re pages I wrote about her. Just don´t reduce her to "Old Karma so bad, Q+E all day nothing more" (gameplaywise that´s Zed atm.).

NegusInParis2 votes

Well new karma is much more versatile and actually requires the use of all spells to successfully land a combo.

Ludovico7 votes

Well new karma is much more versatile and actually requires the use of all spells to successfully land a combo.

BS. She R+Qs 90 % of the time. Her W is a boring point and click LB E. Her E (especially R+E) is so usefull, you can buy item 3069 to have almost the same effect.

I play her a lot. Got her lv 5 on everyone of my accounts. Admittetly I only have a winrate of 60 % in ranked with her, but I still think I know how to play her right (in mid and supp).

What aggreviates me is that you really use words like "versatile" and that "she requires the use of all her spells" to hit a "combo". There´s nothing vertasile about her, nothing she can do, that others don´t do better... but I digress. Gonna this from now. Not the point of the OP´s thread.

NegusInParis2 votes

you sure know how to press a downvote button .P

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