What if Ohm Wrecker lost its active to turn off towers...
But instead Ohm Wrecker gave a small ranged auto attack vs towers for melee champs only? Meddler was quoted having saying this in a discussion about preseason changes:
Yeah, Ohmwrecker's still in a pretty sad spot. We did try out some stuff during the preseason development period to try and make it more interesting in its niche, with tower sieging still being its core. The most interesting approach, that alas didn't end up working very well, was a version of it that replaced your auto attacks against towers with a ranged channel that dealt ramping damage over time. Gave melee champs a way to contribute siege damage without having to hard commit basically. Was fun to play around with, but hard to justify taking over other options, even on the characters it was theoretically designed for.
At some point we will take another look at Ohmwrecker, though I suspect if it doesn't work out next time we'll probably end up cutting it. Making it less situational, while keeping it tower focused still, could be a reasonable approach, and an allied tower interaction sounds worth a try as a result.
I liked the idea as it would help shake the meta that's necessitated an adc botlane that's existed since beta. I'm imagining it working with on-hit type damage building out of recurve bow as attack speed would be a good stat for most melee champs that would like to kill towers while also meaning that because the ranged autos vs towers for melee champs would be on-hit damage it wouldn't scale as hard as an adc would to hopefully keep champs like Trynd and Jax going to crazy with the split push as it wouldn't scale with their items (other than attack speed)). Probably would give it a cooldown too like a sheen proc. Maybe Shen would like this item?