@Riot: Why Is Aatrox A "Light Fighter"?
The problem with Aatrox is that his revive passive takes so much of his power budget, that he has greatly reduced armor and hp compared to other fighters.
A "Light Fighter" they called him. First of his kind.
#Yasuo is also a light fighter.
Squishy melee carry, with periodic shield, wall (also gives him something to do for his team when not fed), and buttloads of crit). Fiora was stated as being reworked into a "light fighter" a long time ago, but I've not played the rework.
Thing is Aatrox can't really burst, and cant mitigate damage except by sustain (tis why melee carries in Dota have Black King Bar). He's squish and because he's not good at much else besides being an initiator with what some have dubbed "a mini malphite" ult in Q he get's built VERY differently from Yas.** He builds 1 or 2 damage items** and bulks up with health, armor, and magic resist. If you're ahead you can build more damage, like Ghostblade (which gives crit, and also gives atk speed active for after you revive with no bloodwell)
As for things he can do for his team, Aatrox's lore mentioned him being an inspiring leader and many thought he would have some ability like this, but many were disappointed he didnt. Something like that could be attached to Ult perhaps, giving him a buff aura around him for his team while using it.
#About Types of Fighters
Juggernauts (also known rarely as Off-Tanks) are the toughest (or tankiest) of fighters, but also the least mobile. These heavy-duty champions boast powerful defenses in addition to tremendous natural resilience (or tankiness), and while entering a fight is particularly difficult for a juggernaut, actual combat heavily favors them once they are in range. Juggernauts tend to favor heavily defensive builds, though what few offensive items they purchase significantly enhance their already potent innate damage.
Bruisers (also known as Divers) are the most well-rounded of fighters: while not as tough as juggernauts or as loaded with damage as light fighters, divers blend the best of both worlds, mixing in natural toughness and damage with powerful bursts of mobility. While still short-ranged overall, divers excel at entering fights and initiating combat, though once in they have only their natural defenses to protect them against incoming damage. Divers tend to build equal parts damage and defense, allowing them to remain a constant threat without sacrificing too much survivability.
Light Fighters (also known as Melee Carries) are the most offensively oriented fighters: favoring damage-heavy ability sets and builds, light fighters possess situational defenses that allow them to dodge, mitigate or block incoming attacks as they unleash a tremendous stream of damage against their opponents. However, they are also innately fragile, and failure to activate their defenses at the right time usually results in their death. Light fighters tend to be highly mobile, and while they are still vulnerable to kiting, it is nonetheless difficult to keep them completely out of a fight, short of killing them
http://leagueoflegends.wikia.com/wiki/Champion/Champion_Classes
Here's how I would change him.
Passive: Remove Revive Q: give it charges that regenerate over time, up to 3 or 4 at max rank (if needed, only the 1st will knock up on hit); alternatively give it a LOW cd and let it periodically gain a charge of knock up that will allow it to knock up on hit. W: Mostly the same , allow Blood Price to CRIT, maybe allow Blood Thirst to grant shield that would stack with Bloodthirster. IDK, if new BT didnt exist, that effect would be perfect. E: Same R: Add team supportive aura for teamfights
This would give him more room to build damage, as well as crit.
The ALTERNATIVE, is to just buff him and adjust him from Light Fighter into a Bruiser -a champ subtype that makes sense with his builds.
Front Line: Assassins, Initiatory Tanks, and Bruisers Wall: Tanks protecting back line, Non-tank Support Back Line: APC and ADC
Is how it usually goes. Aatrox bt lore leads groups so he should be in the front, but there's more than one way to do it.
feels much more like a bruiser than like any other kind of fighter, particularly since he's really well-rounded (likely too much so) and expected to build about equal parts tankiness and damage. The issue with him right now is that he's not going to do very well no matter what he builds: if he goes full damage, he dies far too quickly (and kills himself faster, too), if he goes full tank he doesn't deal that much damage and carries little overall threat, and if he dips into both he just ends up being mediocre at everything. He likely needs some very large core changes (his sustain can't really be powerful and healthy at the same time, for example), and hopefully those should make him feel better for building tanky DPS. I also agree with you that Aatrox really deserves to have his lore bleed (ha) more into his kit, and he'd totally rock a team buff on his ult. I also think he's probably the most cookie-cutter champion in the game right now, and could really use some effects that would allow him to make a truly unique contribution to his team, which an ally-empowering ultimate would totally achieve. Considering Aatrox is also a champion who really wants to kill people, having an ult that fills both himself and allies with some kind of bloodlust could offer amazing synergy with both his team and himself.