I got ideas for heimer
ok so this dude has endless turrets ( if he stands by them all game) and he can just replace them the moment they die.
My solution is this, he keeps his endless turrets fine, but make it so for every turret he has up he gets one less charge, example: 1 turret up=2 charges of q, 2 turrets up=1 charge of q. This would make it so Heimer players would have to play smarter and not just spam down turrets and push real hard, and they could do this while giving them 2 minute life spans or so.
another idea for his turrets is that his ult could act as kha zix's ult thing, heimer keeps his current ult but he can upgrade his base abilities too, if he upgrades his turrets they can either attack faster or attack 2 targets at once, but they have 1 minute life spans with a 45 second recharge rate. If he upgrades his w he fires 2 volleys of rockets or they explode and do aoe damage, and if he upgrades his e he can have 2 charges of his e or the radius to slow is increased.
these are just some ideas I had so hopefully people see this note* the 2 ideas for each upgraded abilities were meant to be as either or could be put in not both.