Yas dmg needs to scale with he levels, not all powerful from level 1
His damage is way over the top. One problem is he does not scale, he is OP at level 1 with his dmg. They should fix where his dmg should build up as he levels.
His damage is way over the top. One problem is he does not scale, he is OP at level 1 with his dmg. They should fix where his dmg should build up as he levels.
I just don't know , is there a hidden site on the internet which has a community race of "who can write the biggest bs on Lol boards" or something waht we missed?
Or how did u create this thread? You woke up one moorning felt like taking a dump and instead of the toilet u pumped out everything via keyboard?
You don't understand how Yasuo works at all.
First, he scales on crit. He's a melee adc, and actually one of the weakest DPS ones there are. His Q is considered an autoattack, and thus is weak early. His W does no damage, but gives him some measure of survavibility. His E does damage, but the damage is rather weak; it's used for the repositioning dash mostly. His R does okay damage, but requires a knock up to even be activated.
Second, Yasuo due to crit scaling requires items to be effective. Without his statikk and IE his damage is rather low, and even with he's incredibly squishy. While his damage doesn't scale with levels as much (QE don't gain much damage or cooldown reduction) it still does slightly; however, just like a normal adc he scales based on autoattack modifiers (so critical strike, attack speed, and AD). As such, his power spikes are tied more to when he gets his items than what level he is. This is consistent with basically every autoattack champion in the game.