this is how kindred should be

Bard R Friday·3/18/2016, 1:13:12 AM·2 votes·529 views

From Smite:

Passive : Kaldr, The Winter Wolf Kaldr fights by Skadi’s side and has 2 forms: Beast and Elemental. While in Beast form he can attack enemies and be attacked. While Elemental he is immune to attacks and regenerates health over time. His forms can be controlled with Skadi’s Rune of the Hunt, but he will be forced into Elemental form if he loses all Hit Points. Hit Points : 5 Attack Speed : 50% of Skadi’s Movement Speed : 110% of Skadi’s Lane Minion Damage : 1 HP lost per 5 hits. Other Source Damage : 1 HP lost from any attack or ability

Piercing Cold Skadi throws an icy spear forward, dealing damage (90/140/190/240/290 + 80% of your Physical Power) to enemies and Slowing them for 3s. Kaldr’s basic attacks deal double damage to targets afflicted by Piercing Cold. Cost : 70/75/80/85/90. Cooldown : 15s. Slow : 20/25/30/35/40%

Rune Of The Hunt This ability is a toggle. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies, Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up. Cost : None. Cooldown : .5s. Basic Attack Damage : 60/80/80/100/100% of Skadi’s Basic Attack Damage Rank 1 : Kaldr gains a dash attack. Rank 3 : Kaldr’s kills heal him. Rank 5 : Kaldr’s attacks give Skadi 10% increased movement speed.

Permafrost Skadi freezes the ground for 5s at a target location. The frozen area deals damage (70/100/130/160/190 +60% of your Physical Power) to enemies who set foot on it and causes gods to lose control of their movement as they slide across. Skadi’s movement speed increases by 25% while standing on the area. Cost : 70/75/80/85/90. Cooldown : 18s. Radius : 16/18/20/22/24

Ultimate : Winter’s Grasp Snowstorms surround Skadi and Kaldr. Upon activation, enemies in range become Rooted and Kaldr is restored to full health. The storms persist for 5s while dealing damage (10/20/30/40/50 +5% of your Physical Power) to enemies every .5s and making Kaldr immune to damage. Cost : 80/90/00/110/120. Cooldown : 90s. Root Duration : 1/1.25/1.5/1.75/2s

1 Comments

Arakadia3/19/2016, 9:29:05 PM1 votes

This is cool, but idk if this is how kindred should be