After playing Azir and Kog maw to mastery 4 I have some notes
I feel like these two champions fall into a similar category. They both are end game carries for sure and they both are some what team reliant.I see both champions as reliable sources of damage being super high and super consistent.They both have the burst of assassins when end game and full build but can easily be shut down by an assassin.
Now we move onto Azir specifically and how I feel about the upcoming nerfs. Honestly I feel like the whole rework they gave Azir wasn't needed.He was unique, hard, and like most unique hard champions when mastered he was unstoppable.I feel like original Azir was better just needed more counterplay higher up.Giving azir more damage and reducing his uniqueness wasnt a good idea, now hes getting nerfed and they well continue till he is in the state of before just even more unplayable, but I concede to the notion of him being op honestly I had only 1-2 bad games as him and thats bad considering how strong he is and his carry potential on the old azir playing him was an art and I had a 35% win rate till he finally clicked and I was good. I admit this wasn't on this account but my old one, one that was perma banned I must confess and I got the new azir to mastery level 4 but was mastery 6 on the old one.
Kog maw, is strong, cute, good early, and good end.I have a 100% win rate on kog maw,but I was gold on my last account and I was placed bronze where people dont end the game before he can solo carry.I wouldnt say kog maw was really op enough for nerfs but the reduction of damage is needed for the game to carry on and be safe for people to enjoy again.