Amumu question
Hey all, so Amumu is still weak as heck but whatever, he's a jungle tank with AP and one of the few true tanks.
Anyway, I'm trying to practice with him and get him set up this season and have a few questions.
- I'm going Resolve ->Aftershock->Demolish->Conditioning->Overgrowth. I don't think there are any other options here? Font of life, even on Amumu is pretty worthless, so I may as well try to chunk towers when I gank.
- The secondary is a bit tougher a decision, but am looking at Sorcery->Trancendence->Waterwalking. Nullifying orb seems too weak, and nothing else feels great. Am open to ideas though. In addition if the enemy is mage heavy (In this day and age yeah right, I could easily end up over CDR cap) I guess other option would be Inspiration->Magical Footwear->Cosmic Insight
Big question though: Offense/Flex/Defense. Am going 5/5 armor to add a bit of JG sustain, but am torn on Offense between 1-10% CDR, which is definitely crap until late game where it becomes 10% CDR or 20 AP, then it's kind of okay. I mean it feels like the right thing for Amumu, but then there's 9% attack speed, and I feel like this is much better to help with JG clear speed early, and maybe even use that to get ahead enough to be equivalent to 10% CDR late game. Plus maybe even 1 extra swing in ganks could make all the difference.
Is my gut instinct right in that I should be doing Attack Speed, not CDR? Also, any other advice would help, Amumu is super difficult in silver since they removed the green JG item as allies absolutely will not ward jungle entrances.
base AD is still better early though.
, which with W makes it so enemies will be your friend for all eternity (or until they die). Secondary there could be flexibility again depending on what build you are thinking. I usually go domination and take Ghost Poro and either Bounty Hunter Ultimate CD/or mag pen after dash (Q)