AP itemization is ghastly
Every time, there is some kind of change to AP Items - you guys manage to destroy it - making it already hard for AP to succeed in the game but again making AD style champions far more stronger in every sense of the word.
First of all you increased the cost of last chapter by 200 gold for a measly 10% cdr buff?! Makes absolutely zero sense. 900 gold was a fine mana reliant item for AP. 1100 gold is obscene for an early game buy for AP. When do you expect any mid laner or AP in general to buy wards or even pots? Again a direct nerf to AP. https://2.bp.blogspot.com/-EhAkgv4F750/WnoWVQxsbbI/AAAAAAAA4eg/KcZoIJWyMqINh2U1ulDcUHeR3B4wJvaTQCLcBGAs/s1600/DknaNzE.png
Destroyed morellonomicon and made it into some dreadful and vacuous item that it never was from day 1. IT has NO mana, NO mana regen, gained 300 health 15% magic penetration, lost 20 AP. Went up in price by 100 gold just to inflict grievous wounds? AP now has no items now that allow mana on kills. For better poke, mana management and team fighting capabilities. Again nerfing AP when all AD has todo is AA. Like c'mon, favoritism to a skill less style gameplay. https://1.bp.blogspot.com/-6Qyik-ty5GI/WnoXJsR8U8I/AAAAAAAA4fA/ZBkLsUwoAjkbaDB6PgN4qKx-kSVpRn2rQCLcBGAs/s1600/6R0LKYS.png
Why is Ludens echo given 500 mana at the cost of 20 AP? But no passive scaling buff to echo? .10% still? and still 3200 gold?! https://2.bp.blogspot.com/-9nI6lD5sOZ4/WnoWl2JUKLI/AAAAAAAA4eo/2k8W3dCTBscEON_pzf8zZ2t5q1Bitn2dgCLcBGAs/s1600/1.png
While Hextech GLP-800 Gains 500 mana basically 20% CDR and maintains an active 35% ratio. For only 3000 gold? https://3.bp.blogspot.com/-nTOPSGrRITk/WnoWl1bS9MI/AAAAAAAA4es/WTsid7mIeMEjG2Gk6ZDkp5tljxbKccdPACLcBGAs/s1600/f4Kr1dJ.png
Liandrys torment is a manaless item that gives 10% damage increase and some health shred.
You give different ways of allowing AP to be these bursty style champions, but at the lack of raw AP meaning their true power comes from their cooldown on active itmes, for high gold costs and the cost of effectively using their own abilities because their AP and taking away their team fighting mana regen capabilities that morrellonomicon allowed them.
And above all else, When you put a full AP build or even a 3 item build side by side an AD style one(can even be with the new items), AD is more cost efficient! AP again is forced to pay obscene amounts of gold just to be a mage? Explain the logic.
Give Luden's a passive scaling buff. Give Archangel's staff, Ludens and Hextech GLP all mana on kill passive. And what about Rabbadans?! Why in the world is this item still THE most expensive item in the entire game for 3 seasons now, without ornn involved? And leave lost chapter at 900 gold.