Wood Tier & Variance: A Statistical Consideration

Parceval··12 votes·2,850 views

Many of you are aware of the classic Bell curve.

http://i.imgur.com/01htpR6.gif

The idea is fairly simple, but the 'average' person sits in the middle, with extremes moving out toward the edges. Now, I'm not suggesting that we have Master and Challenger equivalents (because it's not healthy and nobody--except trolls--really want to be last). Before, I look at the numbers, then, it's clear that we currently need at least one tier below Bronze. This would allow a breakdown as follows:

Wood, Bronze, Silver-[Average Player]-Gold, Plat, Diamond ~2%, ~14%, ~34%-[no one is actually average]-~34%, ~14%, ~2%

Now, people could argue that with millions of players, even 2% is too much for Diamond and too few for newbies, maybe. Maybe you skew these numbers a little to something like

~5%, 15%, 40% [false avg] 30%, 9%, 1%

But what does League really look like? #This:

http://na.op.gg/statistics/tier/ Wood, Bronze, Silver || Gold, Plat, Diamond [0%], 36%, 38% || 17%, 7%, 2%

This means the ACTUAL average player is somewhere in low silver? Really?

Here's the point. The simple reality is that there's no 'safe' way for new ranked players to properly queue together. The learning curve from "true" Bronze V (that is a new or inexperience LoL player) to the average player [should be between silver/gold] is VAST. And there's no stomping ground to learn. I truly believe that much of the extreme variance we see in 'elo hell' is due to the hodgepodge of player types and abilities. We need a system that collates data more intelligently and much more quickly, I've argued that all throughout the boards. But baring that, we can solve some low hanging fruit, and this is one.

Now, one complaint could be that people who don't play often are just collecting dust in Bronze (well, first off, this is a new season, so there hasn't been much time for dust). But, maybe. Having this lower tier still allows a position for the 'dusty' and one that SHOULD be relatively easy to climb out of with a little practice, since it will be filled with only the new or very inexperienced. This provides an opportunity for reward as one learns more about this game and soon CLIMBS to Bronze.

And here's the very important rub.

If Riot cannot create a matchmaking algorithm and system that results in a curve like the one above, then this is clear evidence of an issue with MMR and matchmaking in general. Now, for the more astute masses, I realize that it's likely better that the distribution of players follows something akin to a Paretian-Bell hybrid. And, that's true, which identifies a need for Master and Challenger tiers. However, we can still do better than we are.

Thus, here's a vote for a little Wood... tier. [slayer-jinx-wink]

#EDIT: Here's a strawpoll since I forgot one. :) http://strawpoll.me/7235809

9 Comments

Randomonium2 votes

Very interesting and well thought out.

Actually, if we want to keep the "average" player being in low Silver (like the current system) we would need to add 2 extra tiers below Bronze (i.e. Copper and Wood.) Makes sense to add at least 1 more tier in that case.

Celeste Benal2 votes

I've often wondered why so many players are bronze and silver when a statistical average of them should be much higher. Having such a large portion of the player base in one group makes for a lot of variance in skill within each rank, and thus game play experience.

I've been watching high-ranked players do their so-called bronze to diamond climb streams. Some fo them are challenger on their mains. A couple are even good enough to go pro. Those that actually show the games they had to play in normals at sub-level 30 low elo lose a lot more games than I expected.

OP, I searched for "Paretian-Bell statistics" and got a really easy to understand article that explained it clearly.

The tl;dr is that human performance may not actually be a gaussian bell curve, but this power curve instead, where the majority of persons are at the bottom, with a few outliers at the top. It would explain why so many lol players are at the bottom of the rankings instead of clumped in the middle.

Revali1 votes

But you forgot the poll

item 3070

Parceval1 votes

There ya go :)

Yordle Potluck1 votes

Interesting idea! I like it. We should definitely have a Wood Tier.

Critmaster Garen1 votes

the tier below bronze should simply be "unranked". the same as season 1 and 2.

i dont know why were giving out medals for being shit at the game. its just one of those cases, where everyone gets a rank to feel good about himself. which doesnt work out anyways, since "bronze" has simply become a synonyme for noob.

bronze should start out about where silver 1 is right now, and the rest shouldnt get a rating at all.

Sightless663 votes

The problem with that idea is that you'd have nothing indicating any kind of skill differentiation for the good majority of players. You'd have the bottom 60-70% of players all lumped together under "unranked", without any kind of indication of progression. That worked ok when elo was shown, but it didn't work better than what we have now.

I'll be honest, I don't see any problem with having the lowest ranked people be bronze. It's not like it's an award or anything. It's just a way of letting us categorize them and giving them a way of seeing progression if they get better. The functional difference between calling it "unranked" and "bronze" is nonexistent.

Banoffee1 votes

Mmm, the extra division could help with matchmaking similarly-skilled players, but as you say, there are a multitude of problems with ranking. It would only be a start. The biggest issue I suspect would occur is that wood/bronze could still blend despite being thinned out. Stretching the curve doesn't change the nature of the curve as most players simply don't know enough and if you try to teach them, they're usually hyper--defensive and blow you off -especially if you're doing poorly in-game for reasons unrelated to game knowledge. They don't recognize "why." I doubt the wood division would make any notable difference. I believe the best way to curb this is simply to have a free in-depth tutorial guide for the game. There isn't one and even basics of the game aren't even conceived of by players as high as silver.

The problem you face is you're just lowering the bar by adding a wood division, not accurately displaying where everyone belongs in the percentage ranking. The real problem with this game is ignorance, individual attitude, and investment. I don't blame most of the playerbase for being that low, but that doesn't mean the curve will change with artificial stretching. All the other issues this game has (which range too widely for any healthy game imo) would bar the wood division from being particularly useful. I do think it would help in terms of "quality of life" for silver players and above, but it won't change that bell curve which is the real issue.

Celeste Benal makes a good point in suggesting that human performance may not be the Gaussian bell curve. I'm inclined to agree though I don't think it's quite Paretian. I believe that has to do with environmental factors in the game world and irl from work to time invested into the games. Even those can influence each other. A player who invests five hours into LoL a day is likely to be better than one who invests an hour. Also consider though, that's not always the case and, real life exists. Investing five hours may not be wise or possible and it isn't for most people. So the OP's statistics don't surprise me. I would actually be surprised if it was Gaussian. Even so, if you can make a vast wealth of information available in one place for free and easily accessible, I suspect the current curve would shift to something more Gaussian in about a year.

Riot isn't interested in in-depth statistics and tutorials for players though. That has a certain novelty to it, but it hurts the competitive spirit imo. Creativity has already been shunned because of the constant promotion of high elo streaming and LCS. There's no point in holding onto that novelty when it's already been made taboo by such emphases. META is dogma in this community and Riot needs to set something up to teach new players and arrogant low elo players how to actually play and what kind of game this is.

Interesting topic btw.

Astôlfo1 votes

Oh cool, now Bronze players get to try and shit on someone else that's even worse than them to make themselves feel better- oh wait, this feels familiar. Huh. [slayer-jinx-wink]

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