Prepare yourselves for the most unreliable ult
With the upcoming changes to Fiora, you'll know the true meaning of "unreliable". It looks good on paper when all you have to do is mark an enemy and hit them from four directions, but in reality, it'll never happen. There is too much counterplay to Fiora's ult.
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Bigger models makes it harder to get the 4 hits. All you have to do is pick Cho'Gath into Fiora and she'll never get her ult off on you.
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Unit collision will make Fiora's ult a nightmare during teamfights. Good luck rushing Phantom Dancer and trying to deal damage at the same time.
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Possible bugs that will probably be rolled out onto live servers. On PBE, I was trying to get the ult off BY FLASHING behind the target, but it still didn't proc one of the vital spots.
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Overall poor design of the ult makes it not worth using. If you get ulted by Fiora, just move back away from the enemy team. Even if she gets the healing AOE onto the floor, the enemy team will be too far away to use it.
In conclusion, you might as well get
and some CDR so you can chase down an enemy for life. OR, you can play against those ADCs that don't move and kite when they attack.
(move through units)