Statistics showing why the game/matchmaking #feelsbad

HeeroTX·8/3/2019, 5:19:04 PM·48 votes·13,106 views

Matchmaking feels terrible, but I don't think it's entirely a disparity between team skill so much as Riot has (intentionally) made the game MUCH more snowbally and so most games are effectively "over" much faster than before. People like pointing to "League of Graphs" to show that games are basically the same as they've always been, here's stats proving the core difference in what the game was vs what it is now. The following are comparisons between Playoffs (Quarters thru Finals) for Summer 2015 (when League arguably "peaked" in popularity) vs. Spring 2019 (most recent playoffs)

Summer 2015 Average Gametime: 39:12 mins Longest game: 55:09 Shortest game: 27:18 Median game: 39:00 Percentage of games where both teams took at least 4 towers (broke beyond the front line): 41 % Percentage of games where one team took 1 or less towers: 6 %

Spring 2019 Average Gametime: 34:05 Longest game: 45:20 Shortest game: 24:03 Median game: 32:52 Percentage of games where both teams took at least 4 towers (broke beyond the front line): 23 % Percentage of games where one team took 1 or less towers: 27 %

In Summer 2015 playoffs, approx 17% of games went longer than the longest Spring 2019 playoffs game. In Spring 2019 playoffs, approx 23% of games were SHORTER than the fastest Summer 2015 playoffs game. Summer 2015 playoffs had ZERO games where one team didn't take any opposing towers, Spring 2019 had 3 such games. Basically, based on pro-stats (which I admit does not fully translate) you'd have maybe 1 in 20 games where your team got so smashed you could barely take a single turret, now that is 1 in 4.

Even at the highest level, your average game is 5 mins faster and the disparity between the winner and loser is much wider. And the average game would probably be even faster if pro players ever forfeited LCS games, as happens all the time outside pro-play.

32 Comments

Mr Tyson8/3/2019, 5:28:26 PM8 votes

S5 was the juggernaut patch. One of worst in history, best was Season 4. FYI :)

GigglesO8/3/2019, 10:07:40 PM6 votes

{quoted}

Matchmaking feels terrible, but I don't think it's entirely a disparity between team skill so much as Riot has (intentionally) made the game MUCH more snowbally and so most games are effectively "over" much faster than before.

Apparently There is this estimate that USA lol players are only 3% of the population...

Makes sense why they would cater to the Chinese. We literally don't have an opinion.

https://lolskinshop.com/wp-content/uploads/2019/07/worldmap-lss2.png

https://lolskinshop.com/how-many-players-are-still-playing-league-of-legends-in-2019-is-league-of-legends-dying/

MAY I LEAD8/3/2019, 6:34:01 PM6 votes

This is the best post I have seen on this board in a very long time. Thank you.

Mártir8/3/2019, 8:02:36 PM6 votes

Lol, you are bringing Stadistics of Competitive Play... That is BS.

You have to show Stadistics of non-competitive. And there is proof they are pretty much the same.

PS: Season 5 was Juggernaut/Tank Meta, that was a Bad season.

Dynikus8/3/2019, 5:26:01 PM4 votes

These were intentional changes to try to avoid the not-that-uncommon hour+ matches that most people hated.

Sherogarth8/3/2019, 9:27:35 PM2 votes

Could you by any chance compare min, max and average gold gained in those two seasons? I wonder if items are aquired much faster nowadays compared to 2015.

Leetri8/3/2019, 9:29:40 PM1 votes

Those stats don't really prove anything though since they're from pro games and that's a completely different game to what 99,99999999999% of all players play. Unless your argument is that matchmaking feels bad IN PRO GAMES this does nothing to support your argument, would've done just as much by providing stats of deaths by lightning strikes.

Mr Tyson8/3/2019, 5:32:07 PM1 votes

A key contributing factor is the skill increase of players. When a team has a gold lead, high skill teams won't allow the enemy back into the game whatsoever. That is Towers/Dragons/Barons. As one team gets an objective, that makes it even more difficult for the enemy to take an objective. Advantages snowball into further advantages. Strategy games tend to operate like this.

Kovorix8/3/2019, 9:31:25 PM1 votes

Atleast shortes game is 24:03 and not 6min games like last season lol.