The MYMU Low-scope Swain Changes
"Swain What we're happy with: Sturdy. Swain's one of the few mages that can live on the front lines and take a punch. What we're less happy with: Damage-over-time spells, while central to Swain's damage output feel very 'fire-and-forget'. Give Swain more meaningful decisions around his target selection rather than 'click on the nearest champion'. What we're hoping comes out of the update: Introduce more interesting decisions to Swain's pattern while keeping him familiar. If you like drain-tanking and DoT's, this won't change."
> What we're less happy with: Damage-over-time spells, while central to Swain's damage output feel very 'fire-and-forget'. Give Swain more meaningful decisions around his target selection rather than 'click on the nearest champion'.
Thank you Riot, for addressing his problems. But could you please clarify a bit more? What I gather from this is that you want to add more depth to his Q and E, but how exactly would you go about this? Or, well, not exactly, as things are always subject to change, but, what is your general idea of fixing this issue? His E, for the most part, is what you start any engagement with, as the damage amp is amazing, but, if you remove said damage amp, the spell becomes a basic single-target DoT. Additionally, removing the damage amp removes a great portion of his "hidden damage potential", which is what I personally love about him.
Also, I know it wasn't mentioned, but his non-reliance of cooldown reduction due to his long duration spells makes him feel extremely unique, and, since you clarify that "If you like drain-tanking and DoT's, this won't change" I'm making the assumption that most of his damage will remain long duration damage-over-time. But, my opinion shouldn't dissuade any choices you make, as I am more than likely a minority when it comes to these things.
I'm looking forward to seeing how you deal with Swain with the MYMU.
The Early Bird GUTS the worm!