Destructable Terrain adds variation to the single map used in competitive gameplay
Starting at 1:55, allow parts of the jungle to be "destroyed" in order to allow different paths.
My suggestions would be :
- The back of the Red Buff camp
- The back of the Wolves Camp
- The back of the Blue Camp
- The back of the Golens Camp
The opening of a path should take more a less 3 to 7 seconds to a jungler. It should take more time at the early stages when their damage is lower and much faster at later stages when damage is higher.
The path open is narrow allowing for only 1 character model at a time. Making great choke points, but vulnerable to aoe.
The path should regrow after x minutes.
By doing this you create diversity. Now other players have the option of interacting with the jungler more, even helping his jungle by opening paths for him. Or catching an enemy jungler by surprise by going through one of those paths.
Also if you see a path in your own jungle that was not there, you know you have been counterjungled.
With these minor changes you could introduce some changes in a game which has become a little stale in this last season, without making champion changes which are harder to balance.
Cheers.