kog'maw need a new passive.

Jlesaistu·4/16/2015, 2:48:37 AM·4 votes·1,140 views

I dont really get the concept of an ADC who get a...ON DEATH passive.

I mean, it is GREAT for a initiator like scion, totally fine as a safety net passive like anivia, zac or aatrox. Even for a dps mage like karthus is make sence.

But the ADC is the LAST champion wou want to see die, ever. And i beleive his passive is just WAY out of kit.

Give him somethings like:

**"kog'maw attack and living artillerie deal, on hit, 1% of target missing HP as bonus damage'' **

There, seem fair and actually fit his tank killer idendity.

his current passive is jsut plain ackward.

12 Comments

Saianna4/16/2015, 7:07:46 AM3 votes

His passive works like this "even if you kill me, i'll hit you hard" I've seen shitton of triple kills with Kogs passive kamikaze. Also whenever kog dies enemy team is always like "oh f*ck, gotta run" which gave kogs team a chance for striking.

It's good passive.

MrSlowDie4/16/2015, 3:10:18 AM2 votes

Passive

name : whatever When an enemy dies, start a chain of reaction in the enemy's body. can be controlled by pressing CTRL, detonate after 4 secs, deals some damages based on enemy's (the one who dead) max health. CD X seconds

NoMonku4/16/2015, 10:00:07 AM2 votes

KogMaw passive was fine for me. As an ADC or and APC, he has insane range and damage enough to kill people. At ANY point in the game, if anyone can get up next to you, you are most likely dead. That's where his passive comes in. Its a final "present" for your loving opponents who worked so hard to dive past all your damage/defenses just to give you a "hug".

Also he was a really good counter to kills lanes way back, since most of the time killing him brought them low enough for his passive to kill them.

Rebonack4/16/2015, 2:54:12 AM1 votes

Tank Buster Innate: Every third basic attack or ability Kog'Maw lands on an enemy unit deals (percentage) of their missing HP as magic damage. Long Range Pew Pew Innate: Kog'Maw gains stacking bonus attack range each time he auto-attacks an enemy unit. Switching targets resets the counter. RAWR BITECHEW! Innate: Kog'Maw bites enemy champions as a basic attack if they are within 200 range of him, dealing (current Innate amount) bonus True Damage. This ability refreshes when Kog'Maw dies or recalls.

All sorts of fun, right?

BLU Medic4/16/2015, 8:20:02 AM1 votes

I'd rather Zyra got a new passive first before Kog'Maw.

Although personally, I'd like Koggles' passive range and/or movement speed to scale with how many kills/assists he got in his last life before he died. What's that? Kog'Maw is legendary and you shut him down? The entirety of Summoner's Rift is about to explode.

Zair Umbras4/16/2015, 4:47:52 AM1 votes

His passive has always been awkward and I agree that he needs a new one. He's meant to be a long ranged hyper carry who murders tanks, but his passive gives him incentive to die. It just seems silly for him to want to be in close range and want to die since he's supposed to want to stay way in the back and destroy people.

I don't know what he would get though to replace it. He already has the AS, the range and health shred, poke, armor and MR shred, and even a slow. Best I could say is something thematic. He vomits everywhere and likes to eat things, so it could be something related to that.

kcStranger4/16/2015, 3:02:28 AM1 votes

I agree Kog'Maw's passive is kind of awkward, but I have to admit that just makes me love it even more. It's so hysterical. So long as the champion is reasonably balanced overall, I'm fine with it.

Renaille4/16/2015, 3:11:06 AM1 votes

Kog is in a good spot right now, I don't see any reason to buff him with a new passive.