Any Elise buffs ideas?
If Elise's stun is not going to do damage at least buff it in some way, make it go through enemies stunning everyone or make it a mini Varus ult or something :/ those are my ideas
If Elise's stun is not going to do damage at least buff it in some way, make it go through enemies stunning everyone or make it a mini Varus ult or something :/ those are my ideas
she's supposed to be a mage jungler, but her kit is all over the place. her spider form is for clearing camps, but her minions deal almost no damage and die super fast. her mage form is for utility purposes, but it's not like you need utility for jungle minions in the first place? her R is too slow to reset so comboing between spider and human form is all but impossible.
might as well make her R a channel and give her a cool animation to go with it. then grant her stronger spiderlings and spells.
one thing i never understood about elise's kit... why do her spiderlings only come out when she's in spider form? thematically it doesnt make any sense really. same thing with her web trap. why is her web trap shot from her hand when she's in human form? i feel like 90% of elise's kit was last second compromise.
anyway i think the best way to fix her is to give her Q a different effect. for example it would be cool if her mage Q caused the enemies HP to start turning to grey health like tahm kench and then if you land a spider Q on the enemy all of that hp gets chunked.
we could change her spiderlings. instead of them spawning when she transforms based on spells landed elise could spawn them based on when she activates her W. so for example elise as a spider will now press W while targeting a unit and her spiderlings will spawn and start attacking that unit until they die. elise still gets the attack speed bonus. after not being in combat the spiderlings will start to decay like zz'rot minions.
her E is fine though it should allow targeting of allies as well. or possibly when she uses it to rappel onto an enemy it should stun them. the mage E is fine. just wish it could be used to place traps in the jungle. for example you press E in a jungle corridor and if it hits the wall it expands creating a spiderweb trap that's invisible. the trap slows instead of stuns and provides vision of the unit.
is in an "OK" spot, the 8.10 change to scuttle really hurt her but like nidalee she got MASSIVELY buffed by the new runic having 80 ap and by the
change.
im not saying she is strong, she isnt "strong". but i woudl rather see damage nerfs to the strong stuff than buffs to champion who i would consider balanced if everything else wasn't so blatantly op.
Buff spider waifu lets go
I think changing her human form Q would do really well. Also her rappel cooldown is ridiculous. In this meta anything above 10s CD is pretty bad cause teamfights typically last 10s or less. Her rappel CD starts at 26s, max rank is 18s, and you max it last.
recent buffs are quite good though
IMO they should just buff W's speed to give it some more reliability.