The main issue with ADCs are not just the items

kickyourteeth·7/15/2018, 10:08:44 AM·6 votes·3,246 views

Is the fact that games ar shorter than ever because of the damage creep and when they actually get to the point that they do damage they can get bursted by anyone in half a second :/ I'm a person who dislikes ADCs but who thinks that they could be balanced if the game was well balanced , with their current itemization it would be as easy as raising everyones base resistances and making turrets tankier to make the games longer thus making ADCs viable , because the only reason they are bad is because they get stomped hard early ,they get their turret destroyed 7 minutes into the game and there is no possibilitty of comeback. Other solution is just reduce the true damage of the game soo tanks can propery defend their backline but these are just my thoughts share with me your opinions please :D

5 Comments

remakoro7/15/2018, 2:30:32 PM2 votes

Main issue with ADC is that they aint needed anymore. Riot "fixed" everything that ADC might be needed for. We have Glass tanks, paper towers, no banner of command, dmg so over the top that DPS dont even exists. What ADC can possibly bring here?

Thefrostyviking7/15/2018, 3:26:44 PM2 votes

The reasons marksmen arent needed as much are largely only three as i see it.

First up, anyone with a bit of damage can take objectives and its not even particularly difficult, and even tanks with a rune can take towers.

Secondly, marksmen are too bad at dishing out enough instant damage to compare to damage melee and mages.

Third, tanks are largely gone so you dont need a powerful DPS to deal with the enemy frontline, and even if you happen to do so, many other classes are now better equipped for it or have an easier time dealing with tanks for whatever reasons.

Max health damage, high true damage, resistance penetration stats and early game weaknesses.

Of course marksmen who have a powerful early still get around easily, like MF, draven,jhin and lucian who just love when their targets are vulnerable early and frontliners are missing, it makes it easy for them to snowball and burst everyone in sight.

I even played MF recent with lethality, stormrazor, static and IE with dark harvest, i legit 2 shot the enemy jhin in under 1,4 seconds.

Entire match was spent running around with dark harvest and just shooting poor enemy squishies that appeared exposed anywhere and just denying any chance of return fire, and all i could think of is that people actually thought the botrk meta in which all the marksmen just sustained was bad.

Netorare7/15/2018, 3:16:55 PM1 votes

Adcs could be easily be fixed if riot knew that Crit CHANCE means but since u can get 100% crit chance they have no clue what that means... Cap the crit CHANCE to 40% or 45% and thats it, the adcs are actually fixed and functional.

BestPudgeNA7/15/2018, 5:55:16 PM1 votes

Meanwhile in the LPL ....

Marksman are still really good.

Meanwhile in reality Mid players are taking smite even when not funneling because JG is too weak to defend against an invade and they're busy being forced onto second supports.

Truly markman have it the worst any class has ever had it