Enchantment-Warrior & the jg (& quinn)
Wow a non qq thread :o (or qq aboout qq threads(my favorite type of boards post))
Instead let us discuss the +5 ad. "But it's only +5 ad what is there to talk about????" Well actually a bit.
Now that the new champions are being released it is bringing back the old S2 idea of a marksmen jg. With this they fitted devourer with a wee bit of a nerf to fit this new meta. That's cool and all for AS reliant marksmen n all but what about the ad relaints?** +5 ad. ** Now marksmen who are fitted with high mobility & survivability can now jg with ease. Who fits this role perfectly? Well none other than the least played (I think idk i dont have numbers dont quote this) adc since release ofc
. omjomj wat but her ult is garbo and like that blind only lasts .00001 of a second and that e can send you flying under turrets. Well yeah these are not true(the last one only happens if youre retarded(cold truth)).
Quinn's passive Harrier mark n what not Gives extra dmg on an auto against a marked enemy after 8 seconds.
- great clear times in jg thanks to this beauty
- early dmg = good early kill potential on ganks
- sometimes will not proc on scuttle even if you AA the bastard for an hour but meh you got your e
Quinns Q You're blind idk what this is called but i just call it the blind
- sustain in jg you will take 0 dmg by affected camps for a limited time and is on low cd
- can save laners from ganks when you stroll in to counter
- strong against aa champions that benefit from devourer
- decent base dmg early
- START AND MAX THIS SHIT
Quinns W 'Can you see me now' move
- aw man that other jgler is going to counter jg me because im squish early. orrrrrr just W for almost constant vision that covers an entire quadrant of your of their jg so you dont have to deal with that shit if you dont want to
- double edged blade though they can see your w animation so use it as a fear factor and dont let em catch you using it in their jg or rip ur anus
- pretty much it but still gud af max last
Quinns E Vault hahahahah i know the name of this one
- bread and butter of the ganks it slows and gets you in aa range of them
- The travel time is decent and if you time it correctly you can chase them through their flash and get a kill anyway
- procs your passive on the turret so chunking them is ez for the kill
- youre literally throwing you body at some one so dont do it as they flash over a wall into an unwarded jg ya dumbasses
- max 2nd for cdr and dmg
- side note camp the ever living fuck out of yasuo's your e will pop his shield when you kick him in the face so you can get your dmg in and side step that wall of black hole y ness
Quinns R VALLERRRR
- the 2nd most threatening to gank with in my opinion next to nocturnes ult. you be flyin doin 100mph in a 40mph zone and you hit that laner before they know what happened. 100-0
- pretty much all your moves are practically the same so i wont repeat myself (except whilst in ult w is a hugeeee attack speed steroid)
- turning off your ult or going back to quinn rains down an execution of arrows;;;; use this to your advantage and take the kill from the laner and say something like "oops" or "ill get ya the next one"
- side note dont get counter ganked whilst in ult since your cd's usually allow for one burst
Ofc there are some slight rules to this game
- dont pick her if they have a tanky comp she cant deal with tanks ffs
- dont go quinn jg if you got an adc bot and a vayne top alright. pls just dont.
- machete never has and probably never will be a recommend item so be careful you dont by dorans blade (i do this 60% of the time)
- this thread has nothing to do about the +5 ad she was fine in the jg before just dont do in fucking ranked unless youre absolutely 100% sure youre a diamond smurf.
- build warrior --> vampiric ---> zeal ---> BT--> phantom or stattik --> IE --> rest situational
- be sure to spam jg quinn op after every game you tear someone's anus