Lichbane and Runeglaive

Thairn·6/27/2015, 6:18:53 PM·12 votes·3,693 views

The new jungle item made me realize something that confuses me. Runeglaive is able to turn the entire attack into magic damage like Poppy's Q, This is also a change that every Lichbane user would benefit from. Why does Lichbane not do this too? Very very few people get Essence Reaver either, but when both of these effects were applied to runeglaive, people are considering running smite in lane on the like of Ezreal, AP Gangplank, and the likes. These two are probably the biggest examples of a sub-build with viability that would want to use Lichbane, but Runeglaive gives them waaaaay too much instead.

4 Comments

Rinky Dinky6/27/2015, 9:50:53 PM3 votes

Because then runeglaive would be totally useless.

And honestly, unless they buff it's ap, it still struggles.

LilxPaprika6/27/2015, 7:27:52 PM2 votes

runeglaive is like a closer cousin to ludens you have to think of it in this manner. if lichbane was spell effect it could spellvamp which you absolutely cannot have unless you did something to it....

ahem: see this solution. here's how a dynamic lichbane would look like: http://i.imgur.com/ie1gASUh.jpg

it could spellvamp off of equation 1 but not 2 even though it could still do equation 2 worth of damage.

as an on hit effect and one that scales with deathcap (ap's equivalent to IE), it'd be as though you could spell vamp off crits. there's a reason lifesteal is less than spellvamp since spells are gated by cooldown of spells. Crits while not classified as such, are a close cousin to on hit effects. If anything lich bane's on hit effect resembles crits closer than they do regular spells.

ludens has charges too which gates its ability to spellvamp.

Say we were to implement this suggested improvement to spellvamp i posted here: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/TaXPYTao-spellvamp-100-scale-on-aoe-but-with-100-cap-as-thoughwas-singletargetoverlap-w-current-equation

runeglaive would likely op since it would sustain at 100% value as well. so you'd have to apply this dynamic feature to it as well.

its doable for sure but riot needs to approve/be behind it.

or perhaps items could just behave in their own unique way and just sustain off 33% if aoe.

Cerbearus6/28/2015, 3:58:01 AM1 votes

Don't forget that the original Lich Bane had a 100% AP ratio and did physical damage back in the day when 1000 ap was common.