Erm. Not how I play Morg Jungle.
Morgana Jungle is decent but do this:
Runes:
Quints: AP
Marks: Mpen
Seals: Armor or scaling Health, I use armor.
Glyphs: Scaling CDR.
Masteries: 21/9/0
Start at krugs. Two reasons for this.
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Morgana is at her weakest at level 1-3 and everyone knows this so the enemy jungler will likely try to invade your blue. You don't want to deal with that so don't bother.
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Krugs are just an all around better buff for early clear than gromp->blue is. You have enough mana for the first few camps and aren't dependent on the CDR since you itemized runes for it.
Go krugs->skuttle crab->ward enemy blue->gank->red->raptors. If at any point you see their jungler taking blue and they are you, your QW can kill them from range.
Back. Buy Ranger's Trailblazer, a ward, and a couple health and mana pots.
Ward enemy raptors. ->baron crab->gank>gromp->blue->wolves->raptors (either yours or theirs if your ward is still up)-->gank->drag crab->ward enemy gromp (take it if you know enemy is top)->gank bot-->krugs.
Go back and buy Runeglaive.
Now you need to practice maximizing Ruinglaive procs. There are two types of procs 1. Camp Clear. 2. Champion.
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Camp clear: open on camp with W, wait 1.5s then Q, wait 1.5s then E. And you will restore as much mana as you used and clear every camp in roughly 4s.
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Champion combo:
Your kit can set you up to deal 120% AP with autos just with Runeglaive's passive. Your level 6 combo should be QW AA AA R AA AA E AA W AA Q AA. That gives you 120%AP. Realisically you are going to use E opportunistically, so you may only get 90% AP autos and that's okay.
Itemset:
Runeglaive->Liandry's Torment->Rylai's Crystal Scepter->Twin Shadows->Rabbadon's->Abyssal Scepter/Hourglass
Buy MPen boots when convenient. I usually start boots when building Liandry's and finish them after Liandry's.
Item Logic:
Runeglaive: Massive 120% AP addition to your combo. Fast waveclear. Mana regen.
Liandry's torment: 2% health damage per second for 3s on spell damage. 15 Mpen. Health.
Rylai's: Health. Double's Liandry's damage and applies a slow making your W a powerful weapon even without your Q. I have taken a full 1/2 a Squishies' health with just W since it slows and applies liandry's every .5s.
Twin Shadows: 10% CDR to get you to 40%. Active is a good enage or a good disengage, and helps peel tanks that have dead Man's Plate.
Rabbadon's: AP OP.
Abyssal Scepter: provides MR for your build and even more MPen.
Teamfights: you are not generally going to be the hard engage Ult-Zhonya Morgana. Instead you are going to be a poking sniper. If you hit a Q on a squishy you can 100-0 them or force them to back then teamfight while they are gone. You W chunks and slows so if they are under turret just drop W all over them until they have to back then take the turret -- this can take as few as two Ws thanks to Rylai's and Liandry's. If you want to engage their whole team your ult will chunk the entire team to half health, outright kill squishies, and all but assure your team will walk all over them. I don't use Zhyona anymore because if you're careful you can do this without dying but if you're not confident about it you can replace scepter with zhonya.
This is a jungle carry build. I can and have gotten pentakills and quadrakills with this build, and in a fairly long game (40 minutes) you can exceed 70k damage with it.
This is situational and shouldn't be played against fast AA junglers like Shyvana, Hecarim, WW, and Udyr, but other junglers are fair game.
Have fun! :)